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and I guess we also have the first negative effect of the KEX port - modders being drawn away from Dark. yeah, people creating only KEX compatible stuff is not that great.
I just don't see how it can be compatible with anything but vanilla mods unless they perfectly reproduce a lot of very specific NewDark features. The material system, DMLs, subtitles, the altered MIS file format, Squirrel scripting, tons of bugfixes, etc. You'd need an upgraded DromEd as well.
yeah, this won't be easy with just the bits that are currently available, and all we can offer here is helping out with testing (I'm pretty confident in our ability to find all the anomalies, discrepancies and outright bugs that the new version might have), and perhaps some hammering on mods and fan missions to make them work in the KEX environment, I'm afraid.
"So what's enhanced about this new Enhanced Edition?""Well, a lot of mods don't work."
[...] (I'm pretty confident in our ability to find all the anomalies, discrepancies and outright bugs that the new version might have)[...]
I've been doing my absolute best to find someone from the NewDark project willing to talk to me because this is our biggest priority/concern. If we can collaborate and integrate NewDark with our plans there will be zero issue with mod/fm compatibility moving forward. We want ss2 to be as open and mod friendly as possible, and like ss1:ee we want to release the source code to ensure it remains that way.
So it may be that Le Corbeau would be fine working with you as the owner of the System Shock 2 IP, but he/she still risks getting screwed by Eidos/Squeenix/Whomever if he/she were to go public because Squeenix still owns the Thief IP.
To address Square/Squeenix we have a working relationship with them and it would be against their interests to start taking legal action against the mod community.
make the OS upgrade choices feel more like I'm having to give one thing up for another