6741b55a30a4d

6741b55a31eeb
3 Guests are here.
 

6741b55a32936voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a329a2
does anyone know if having a save on the game from before you installed the mod would affect the mod functioning?
ADAOB is not compatible with previous savegames. SHTUP is.

6741b55a32ae8mouth-breather

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a32b49
Well, in that case I don't know what happened. (I should mention this was happening when starting a new game, not when loading that previous save. I have now perfected the sprint from the subway car to the cryo-chamber on the Von Braun) Perhaps the unzipper I was using was playing up (Izarc has a tendency to not bother unzipping all files sometimes for no reason). Perhaps It was all a hallucination brought on by too much sugary cereal and not enough sleep.

Whatever. Works now! And SHTUP's a great mod, so thank you.

6741b55a32cc6Petethegoat

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a32d20
Started another playthrough of this today, with SHTUP installed. My immersion was swiftly broken when I examined a packet of 'cheezee' crisps, only to be startled to find that they were actually intended to be called "Crack-O's".

Image: http://i.imgur.com/s8SZEB5.png

I fixed the texture and made it look a bit nicer too:
Image: http://i.imgur.com/cb64xSL.png
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a330c2
(ADOABABOABAB)
ZylonBane will like that. :D

6741b55a33182Marcelo

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a331d8
Nicely done Pete.  :thumb:

6741b55a33323Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a3337c
Cool texture and a noob question - how can one incorporate this cool texture into one's game? :)

6741b55a33571Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a335d3
Third time's the charm.  Sorry for posting this in ADaoB and Four Hundred threads.
I found a texture that is not remade neither in Four Hundred nor in SHTUP. It is in obj.crf/txt16/exithall.pcx and I must say it sticks out like a sore thumb :)
http://gaarabis.free.fr/_acc/_Shock2/02gallery/Eng.jpg

Image: http://i.imgur.com/JqCrkbrl.jpg

Image: http://i.imgur.com/PkBKmXf.gif

6741b55a33696voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a336f2
patience, little hacker - we are but few, and the tasks are Many.

6741b55a337bdSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a33817
No pressure ;) I know this is not a critical task.

6741b55a3394aZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a3399d
That Exit sign is on my to-do list.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a33ab7
a quick one  :ninja:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a33e2b
The stripes should be thicker and the edges more rounded. Also, the HALLWAY is a little bit too stretched out, can be best seen between the A and the Y.

Otherwise very good. :)
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a33f40
Good points. Maybe tomorrow night. Now I want to play a game. :)

6741b55a340faSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34156
This texture looks quite good in-game, definitely better than the original (at least for me). Proof:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/oYXJxt8dHN/Shock2_2013_02_19_02_30_31_494.png

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions. Screens here:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/tXi469snAe

6741b55a3422fvoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34284
this is a known issue, caused by the level not being available in a fully editable form. it will be fixed eventually.

6741b55a34732ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34790
Good points. Maybe tomorrow night. Now I want to play a game. :)
There's already a SHTUP texture that's very similar to this one. I planned on just modifiying it.

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions.
This is not a SHTUP issue. Those are terrain textures. SHTUP is 99% object textures.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a348af
So much the better, I won't have to spend more time on it and the result will be consistent with the other signs then.

6741b55a34974Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a349c4
If this is terrain texture issue, then is there a chance that ACC can fix it in 400 mod? (most of the textures are already they in SHTUP, they are simply not displayed on terrain).

6741b55a34a6eZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34abc
Why would ACC bother remaking all the monitor textures that I already remade for SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34bbf
I don't think that was the question, but whether ACC couldn't use your monitor textures on terrain. Maybe you already talked with him about it?

6741b55a34c8eZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34cdc
Haven't talked to him about it. As far as I know, once the SHEMP textures are removed from the community patch, SHEMP will be repackaged as a NewDark-only mod.

6741b55a34d8evoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34dde
well.. this was incredibly easy.

6741b55a34eabZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a34fb2
Shiny!

6741b55a350davoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b55a35131
yeah. kinda ashamed that I didn't think about this earlier - as NewDark supports animated world textures, all that needs to be done is batch convert SHEMP gifs to pngs, modify filenames and create the mtls, dump everything into the FAM/tech folder, done. did the part you can see on the screenshot in about 15 minutes, the rest would require two more hours of work, give or take.
« Last Edit: 20. February 2013, 22:25:07 by voodoo47 »
3 Guests are here.
The toxicity of my city.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741b55a360b4