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3 Guests are here.
 

6741bdc93b5e1voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93b649
does anyone know if having a save on the game from before you installed the mod would affect the mod functioning?
ADAOB is not compatible with previous savegames. SHTUP is.

6741bdc93b752mouth-breather

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93b7a7
Well, in that case I don't know what happened. (I should mention this was happening when starting a new game, not when loading that previous save. I have now perfected the sprint from the subway car to the cryo-chamber on the Von Braun) Perhaps the unzipper I was using was playing up (Izarc has a tendency to not bother unzipping all files sometimes for no reason). Perhaps It was all a hallucination brought on by too much sugary cereal and not enough sleep.

Whatever. Works now! And SHTUP's a great mod, so thank you.

6741bdc93b8cdPetethegoat

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93b922
Started another playthrough of this today, with SHTUP installed. My immersion was swiftly broken when I examined a packet of 'cheezee' crisps, only to be startled to find that they were actually intended to be called "Crack-O's".

Image: http://i.imgur.com/s8SZEB5.png

I fixed the texture and made it look a bit nicer too:
Image: http://i.imgur.com/cb64xSL.png
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93bc57
(ADOABABOABAB)
ZylonBane will like that. :D

6741bdc93bd01Marcelo

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93bd50
Nicely done Pete.  :thumb:

6741bdc93be54Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93bea3
Cool texture and a noob question - how can one incorporate this cool texture into one's game? :)

6741bdc93c010Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93c065
Third time's the charm.  Sorry for posting this in ADaoB and Four Hundred threads.
I found a texture that is not remade neither in Four Hundred nor in SHTUP. It is in obj.crf/txt16/exithall.pcx and I must say it sticks out like a sore thumb :)
http://gaarabis.free.fr/_acc/_Shock2/02gallery/Eng.jpg

Image: http://i.imgur.com/JqCrkbrl.jpg

Image: http://i.imgur.com/PkBKmXf.gif

6741bdc93c10avoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93c15d
patience, little hacker - we are but few, and the tasks are Many.

6741bdc93c25dSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93c2b4
No pressure ;) I know this is not a critical task.

6741bdc93c3d2ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93c429
That Exit sign is on my to-do list.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93c586
a quick one  :ninja:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93c90c
The stripes should be thicker and the edges more rounded. Also, the HALLWAY is a little bit too stretched out, can be best seen between the A and the Y.

Otherwise very good. :)
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93ca29
Good points. Maybe tomorrow night. Now I want to play a game. :)

6741bdc93cb7bSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93d2db
This texture looks quite good in-game, definitely better than the original (at least for me). Proof:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/oYXJxt8dHN/Shock2_2013_02_19_02_30_31_494.png

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions. Screens here:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/tXi469snAe

6741bdc93d3f1voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93d447
this is a known issue, caused by the level not being available in a fully editable form. it will be fixed eventually.

6741bdc93d7c5ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93d819
Good points. Maybe tomorrow night. Now I want to play a game. :)
There's already a SHTUP texture that's very similar to this one. I planned on just modifiying it.

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions.
This is not a SHTUP issue. Those are terrain textures. SHTUP is 99% object textures.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93d8f5
So much the better, I won't have to spend more time on it and the result will be consistent with the other signs then.

6741bdc93d9b6Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93da08
If this is terrain texture issue, then is there a chance that ACC can fix it in 400 mod? (most of the textures are already they in SHTUP, they are simply not displayed on terrain).

6741bdc93daafZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93db03
Why would ACC bother remaking all the monitor textures that I already remade for SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93dc07
I don't think that was the question, but whether ACC couldn't use your monitor textures on terrain. Maybe you already talked with him about it?

6741bdc93dcb4ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93dd08
Haven't talked to him about it. As far as I know, once the SHEMP textures are removed from the community patch, SHEMP will be repackaged as a NewDark-only mod.

6741bdc93ddb7voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93de06
well.. this was incredibly easy.

6741bdc93decdZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93df7f
Shiny!

6741bdc93e05cvoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741bdc93e0ae
yeah. kinda ashamed that I didn't think about this earlier - as NewDark supports animated world textures, all that needs to be done is batch convert SHEMP gifs to pngs, modify filenames and create the mtls, dump everything into the FAM/tech folder, done. did the part you can see on the screenshot in about 15 minutes, the rest would require two more hours of work, give or take.
« Last Edit: 20. February 2013, 22:25:07 by voodoo47 »
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