6741b90c0c7c5

6741b90c0dcb5
2 Guests are here.
 

6741b90c0e4a1voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0e4ff
does anyone know if having a save on the game from before you installed the mod would affect the mod functioning?
ADAOB is not compatible with previous savegames. SHTUP is.

6741b90c0e5f9mouth-breather

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0e649
Well, in that case I don't know what happened. (I should mention this was happening when starting a new game, not when loading that previous save. I have now perfected the sprint from the subway car to the cryo-chamber on the Von Braun) Perhaps the unzipper I was using was playing up (Izarc has a tendency to not bother unzipping all files sometimes for no reason). Perhaps It was all a hallucination brought on by too much sugary cereal and not enough sleep.

Whatever. Works now! And SHTUP's a great mod, so thank you.

6741b90c0e765Petethegoat

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0e7b0
Started another playthrough of this today, with SHTUP installed. My immersion was swiftly broken when I examined a packet of 'cheezee' crisps, only to be startled to find that they were actually intended to be called "Crack-O's".

Image: http://i.imgur.com/s8SZEB5.png

I fixed the texture and made it look a bit nicer too:
Image: http://i.imgur.com/cb64xSL.png
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0ea9b
(ADOABABOABAB)
ZylonBane will like that. :D

6741b90c0eb37Marcelo

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0eb82
Nicely done Pete.  :thumb:

6741b90c0ec79Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0ecc5
Cool texture and a noob question - how can one incorporate this cool texture into one's game? :)

6741b90c0ee23Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0ee6f
Third time's the charm.  Sorry for posting this in ADaoB and Four Hundred threads.
I found a texture that is not remade neither in Four Hundred nor in SHTUP. It is in obj.crf/txt16/exithall.pcx and I must say it sticks out like a sore thumb :)
http://gaarabis.free.fr/_acc/_Shock2/02gallery/Eng.jpg

Image: http://i.imgur.com/JqCrkbrl.jpg

Image: http://i.imgur.com/PkBKmXf.gif

6741b90c0eefdvoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0ef46
patience, little hacker - we are but few, and the tasks are Many.

6741b90c0efd0Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f018
No pressure ;) I know this is not a critical task.

6741b90c0f105ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f150
That Exit sign is on my to-do list.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f239
a quick one  :ninja:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f54b
The stripes should be thicker and the edges more rounded. Also, the HALLWAY is a little bit too stretched out, can be best seen between the A and the Y.

Otherwise very good. :)
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f630
Good points. Maybe tomorrow night. Now I want to play a game. :)

6741b90c0f753Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f79d
This texture looks quite good in-game, definitely better than the original (at least for me). Proof:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/oYXJxt8dHN/Shock2_2013_02_19_02_30_31_494.png

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions. Screens here:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/tXi469snAe

6741b90c0f835voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0f87f
this is a known issue, caused by the level not being available in a fully editable form. it will be fixed eventually.

6741b90c0fc05ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0fca1
Good points. Maybe tomorrow night. Now I want to play a game. :)
There's already a SHTUP texture that's very similar to this one. I planned on just modifiying it.

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions.
This is not a SHTUP issue. Those are terrain textures. SHTUP is 99% object textures.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0fde7
So much the better, I won't have to spend more time on it and the result will be consistent with the other signs then.

6741b90c0fea7Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0fef4
If this is terrain texture issue, then is there a chance that ACC can fix it in 400 mod? (most of the textures are already they in SHTUP, they are simply not displayed on terrain).

6741b90c0ff88ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c0ffd3
Why would ACC bother remaking all the monitor textures that I already remade for SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c100c2
I don't think that was the question, but whether ACC couldn't use your monitor textures on terrain. Maybe you already talked with him about it?

6741b90c10164ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c101b0
Haven't talked to him about it. As far as I know, once the SHEMP textures are removed from the community patch, SHEMP will be repackaged as a NewDark-only mod.

6741b90c10253voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c1029d
well.. this was incredibly easy.

6741b90c1036cZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c103c2
Shiny!

6741b90c10498voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b90c104e3
yeah. kinda ashamed that I didn't think about this earlier - as NewDark supports animated world textures, all that needs to be done is batch convert SHEMP gifs to pngs, modify filenames and create the mtls, dump everything into the FAM/tech folder, done. did the part you can see on the screenshot in about 15 minutes, the rest would require two more hours of work, give or take.
« Last Edit: 20. February 2013, 22:25:07 by voodoo47 »
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