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2 Guests are here.
 

6741b92433af0voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92433b6f
does anyone know if having a save on the game from before you installed the mod would affect the mod functioning?
ADAOB is not compatible with previous savegames. SHTUP is.

6741b92433cdamouth-breather

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92433d3a
Well, in that case I don't know what happened. (I should mention this was happening when starting a new game, not when loading that previous save. I have now perfected the sprint from the subway car to the cryo-chamber on the Von Braun) Perhaps the unzipper I was using was playing up (Izarc has a tendency to not bother unzipping all files sometimes for no reason). Perhaps It was all a hallucination brought on by too much sugary cereal and not enough sleep.

Whatever. Works now! And SHTUP's a great mod, so thank you.

6741b92433e9dPetethegoat

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92433ef0
Started another playthrough of this today, with SHTUP installed. My immersion was swiftly broken when I examined a packet of 'cheezee' crisps, only to be startled to find that they were actually intended to be called "Crack-O's".

Image: http://i.imgur.com/s8SZEB5.png

I fixed the texture and made it look a bit nicer too:
Image: http://i.imgur.com/cb64xSL.png
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b9243423f
(ADOABABOABAB)
ZylonBane will like that. :D

6741b9243438bMarcelo

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b924343e8
Nicely done Pete.  :thumb:

6741b9243458fSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b924345f6
Cool texture and a noob question - how can one incorporate this cool texture into one's game? :)

6741b924347eeSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92434845
Third time's the charm.  Sorry for posting this in ADaoB and Four Hundred threads.
I found a texture that is not remade neither in Four Hundred nor in SHTUP. It is in obj.crf/txt16/exithall.pcx and I must say it sticks out like a sore thumb :)
http://gaarabis.free.fr/_acc/_Shock2/02gallery/Eng.jpg

Image: http://i.imgur.com/JqCrkbrl.jpg

Image: http://i.imgur.com/PkBKmXf.gif

6741b9243491avoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b9243496d
patience, little hacker - we are but few, and the tasks are Many.

6741b92434a46Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92434a98
No pressure ;) I know this is not a critical task.

6741b92434c0dZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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That Exit sign is on my to-do list.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92434d8a
a quick one  :ninja:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92435138
The stripes should be thicker and the edges more rounded. Also, the HALLWAY is a little bit too stretched out, can be best seen between the A and the Y.

Otherwise very good. :)
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b924352d7
Good points. Maybe tomorrow night. Now I want to play a game. :)

6741b924354d7Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92435551
This texture looks quite good in-game, definitely better than the original (at least for me). Proof:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/oYXJxt8dHN/Shock2_2013_02_19_02_30_31_494.png

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions. Screens here:
https://www.dropbox.com/sh/prumpxhhgf5dfy7/tXi469snAe

6741b92435629voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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this is a known issue, caused by the level not being available in a fully editable form. it will be fixed eventually.

6741b92435acaZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92435b86
Good points. Maybe tomorrow night. Now I want to play a game. :)
There's already a SHTUP texture that's very similar to this one. I planned on just modifiying it.

I played a bit yesterday on Engineering deck and I noticed lots of low res in-game displays and strange thing was that I already saw hi-res versions of these displays in other places, so I have no idea why I saw old versions.
This is not a SHTUP issue. Those are terrain textures. SHTUP is 99% object textures.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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So much the better, I won't have to spend more time on it and the result will be consistent with the other signs then.

6741b92435ecbSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92435f3c
If this is terrain texture issue, then is there a chance that ACC can fix it in 400 mod? (most of the textures are already they in SHTUP, they are simply not displayed on terrain).

6741b92435ff6ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Why would ACC bother remaking all the monitor textures that I already remade for SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I don't think that was the question, but whether ACC couldn't use your monitor textures on terrain. Maybe you already talked with him about it?

6741b924362dfZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
6741b92436333
Haven't talked to him about it. As far as I know, once the SHEMP textures are removed from the community patch, SHEMP will be repackaged as a NewDark-only mod.

6741b924363f8voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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well.. this was incredibly easy.

6741b924365a3ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Shiny!

6741b92436716voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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yeah. kinda ashamed that I didn't think about this earlier - as NewDark supports animated world textures, all that needs to be done is batch convert SHEMP gifs to pngs, modify filenames and create the mtls, dump everything into the FAM/tech folder, done. did the part you can see on the screenshot in about 15 minutes, the rest would require two more hours of work, give or take.
« Last Edit: 20. February 2013, 22:25:07 by voodoo47 »
2 Guests are here.
-quite obvious that Nicolette has all the keys from all the doors in the mansion, as she has no trouble opening any of them for herself to follow the player should they find an alternate way into some locked room.
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