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6741dfe23972aDrowning witch

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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yeah. kinda ashamed that I didn't think about this earlier - as NewDark supports animated world textures, all that needs to be done is batch convert SHEMP gifs to pngs, modify filenames and create the mtls, dump everything into the FAM/tech folder, done. did the part you can see on the screenshot in about 15 minutes, the rest would require two more hours of work, give or take.

does this mean we can soon expect you doing that work voodoo47 or are you just providing info for us less mod literate to do it ourselves?

Either way, awesome stuff  :thumb:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Damn, enhanced SHEMP version, new ADaoB version, continued development on ACC, (possibly?) accelerating SHTUP development, vurt's work and now this ... I never would have guessed what an impact NewDark would have.  :thumb:

6741dfe239e67Drowning witch

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Damn, enhanced SHEMP version, new ADaoB version, continued development on ACC, (possibly?) accelerating SHTUP development, vurt's work and now this ... I never would have guessed what an impact NewDark would have.  :thumb:

I know. its almost making me start learning to mod this game.  :) i mean, how else could i pay bak everything that this community has done for my favorite game of all time.

6741dfe23a244ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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yeah. kinda ashamed that I didn't think about this earlier - as NewDark supports animated world textures, all that needs to be done is batch convert SHEMP gifs to pngs, modify filenames and create the mtls, dump everything into the FAM/tech folder, done. did the part you can see on the screenshot in about 15 minutes, the rest would require two more hours of work, give or take.
As long as you're just doing this for yourself that's fine. Bear in mind that the actual community patch will be using upgraded SHEMP textures. Also the MTLs will need to set specific animation rates for each texture set. They don't all run at the same rate.

6741dfe23a462voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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yeah, I know - this was just a quick jab at things, I certainly don't plan to turn this into a full mod (as I assume the next version of SHTUP will have this covered anyway).

but the screens on that picture do have proper mtls;

https://www.youtube.com/watch?v=SGIlvRmRNKs
« Last Edit: 20. February 2013, 23:21:12 by voodoo47 »
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Wow, very nice!

6741dfe23a6e5ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I really need to do something about that glass grid pattern. But I'm not sure what.

6741dfe23a830voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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giving them more transparency alleviates the problem a bit.

6741dfe23ac52Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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As long as you're just doing this for yourself that's fine. Bear in mind that the actual community patch will be using upgraded SHEMP textures.
Is there any rough ETA on the community patch? (I assume you refer to an update to SHTUP, or a standalone SHEMP?)
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Why would ACC bother remaking all the monitor textures that I already remade for SHEMP?
To add environment mapping (the shinny glare effect) and use script-oriented animations (makes it look way smoother; it is possible to ignore the frame per frame animation system in most cases). Frankly, I will never get as close as you to the original textures (plus that would be pointless to do the same stuff twice).
If it's possible to make these textures together, that would be great (I just hope you still have the sources)

About the terrain/mesh issue: you can use the exact same material file for both, I did it with four hundred (look for the mtl files in obj/); So it IS possible to make them once and share them for both models and world.

6741dfe23b0devoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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almost sure the NewDark version of SHTUP will include some of those nice effects.

6741dfe23b535ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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To add environment mapping (the shinny glare effect) and use script-oriented animations (makes it look way smoother; it is possible to ignore the frame per frame animation system in most cases).
I intend to include a generic INC hook in all my material files for whatever post-processing effects people care to apply to them. Shiny glass, incidence fading, scanline effects, etc.

As for material-based animations, already on it: http://youtu.be/HoIkE3iYWcs

This is something I'm unsure about pursuing though. Many monitor animations can be reproduced with material effects, but many are simply too complex to pull off in a reasonable number of material passes, if at all. The result could easily be super-smooth 60FPS tech animations side-by-side with good but chunky-by-comparison traditional animations. And I'd rather not blow out all the video cards of the world with megabytes of frame data for each monitor.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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If you do (almost) everything with material animations, you could provide two versions: A hi-res version with a very high framerate and a basic one with normal animation speed. But I guess you would want to keep everything in one place for a project like SHTUP anyway.

6741dfe23bc4cSimplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I hope I won't be stoned to death if I politely enquire as to a tentative release window of a new version of SHTUP and/or SHEMP :)

EDIT: In other news, I just entered Hydroponics and noticed that one of the magazines has old texture (see screen). Interestingly, SHTUP contains a file for this texture (beua.pcx) but it is exactly the same file as in the original game. Does a remastered version exist? I hope it does, because high resolution magazines look really great.

https://www.dropbox.com/s/bk4fksv8q038c5r/Shock2_2013_02_21_03_11_46_578.png
« Last Edit: 22. February 2013, 18:57:56 by Simplex »
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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ZylonBane, could you explain why you implemented new versions of saveload.fon and mainfont.fon in SHTUP? I have to include updated versions of both in my new german translation so I was curious about what changes you made. I cannot see a difference between the original BMPs and yours, but I guess that you weren't just bored on Christmas Eve, 2004. :)

6741dfe23bef0ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Where are you seeing BMPs from me?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I was being imprecise: By converting the .fon files to .bmp with thieffon.

6741dfe23c142ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Voila. The differences are subtle-- I just cleaned up some of the ragged edges. This was before I'd realized what font the interface fonts were based on. If/when I update them again, I'll be a bit more aggressive in cleaning them up.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Maybe for future purpose. For identifying fonts I had good results with http://www.myfonts.com/WhatTheFont/
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Thank you. I guess I cannot use Chokboyz' fonts after all as they are based on the unmoddified originals ... can I use yours then? All of them will lack the "ö" umlaut and the "ß" character sticks out like a sore thumb, but those modifications will be a lot easier for me than enhancing all the Latin-1 fonts.

@Olfred: The font is already known: https://www.systemshock.org/index.php?topic=1735.msg582#msg582
« Last Edit: 02. March 2013, 17:30:20 by Kolya »

6741dfe23c840ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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More playing around with material-based animation, this time on the slot machine.

http://www.youtube.com/watch?v=fd3F0oSr35A

6741dfe23c953voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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ooh, shiny!

6741dfe23cd2cblaydes99

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Very nice ZB! Are the three slots are on different texture animation speeds to achieve this? ...and/or are they scrolling textures?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Very good job with those slot machines!
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