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Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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More playing around with material-based animation, this time on the slot machine.

http://www.youtube.com/watch?v=fd3F0oSr35A
Image: http://i.imgur.com/uZM3YxF.jpg
Oooh yeah!

67420a5f3c93fZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420a5f3c991
Very nice ZB! Are the three slots are on different texture animation speeds to achieve this? ...and/or are they scrolling textures?
If I said no, would you believe me?  :P

Here's the material, if anyone is interested in this sort of thing:
render_material_only 1

# black background and center fruit reel
render_pass {
   texture material\shtup\slotfrut1
   blend ONE ZERO
   uv_mod scale 1 0.6
   uv_mod scroll 0 -0.8
}

# overlay left fruit reel
render_pass {
   texture material\shtup\slotfrut2
   blend SRC_ALPHA ONE
   uv_mod offset 0 0
   uv_mod scale 1 0.6
   uv_mod scroll 0 -0.6
}

# overlay right fruit reel
render_pass {
   texture material\shtup\slotfrut2
   blend SRC_ALPHA ONE
   uv_mod offset 0.525 0
   uv_mod scale 1 0.6
   uv_mod scroll 0 -1
}

# overlay animated frame
render_pass {
   texture * 8 material\shtup\slot_
   ani_rate 150
}

67420a5f3cbcablaydes99

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420a5f3cc1a
Yep, almost what I was expecting, except you seem to have combined the center slot with the background to be economical ;) Truly excellent work.

67420a5f3cd15Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Just a humble wish - the overturned machines could displayed a glitched animation - flicker, jerkiness, or some other anomaly suggesting disrepair. Just a thought.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Something I've noticed after a fresh install of SS2 (CD version.)

Mind you I have Intel graphics (GMA 3150) and am running in WINE (Ubuntu 12.04 based distro, peppermint os 3) but after installing SHTUP my inventory (or crates, hacking, any of the 2d elements) goes white randomly. hitting esc to go to the menue then resuming fixes it, but this is a problem I do not have with vanilla graphics under 2.4. What would the explaination be and if needed where would I go to get a log that might help for debugging?

67420a5f3cfd7voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I have encountered this problem, it just happens sometimes on crappy intel gpus. no known fix (apart from buying a normal graphics card).
« Last Edit: 12. March 2013, 21:24:23 by voodoo47 »

67420a5f3d0bcZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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SHTUP-ND is only going to make this kind of problem worse. As noted, no fix for it. SHTUP just crushes tinkertoy GPUs.

67420a5f3d1a2voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420a5f3d1ea
and relit levels are going to murder the last remaining bits of performance that might potentially be left. intel is not a good gpu choice, even for the casual gamer.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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SHTUP just crushes tinkertoy GPUs.
MEGATRON must be stopped! No matter the cost.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I have encountered this problem, it just happens sometimes on crappy intel gpus. no known fix (apart from buying a normal graphics card).


Which wouldn't be an issue except laptop. Ah well. It's not game crashing. Just.... Annoying.

67420a5f3d7a2akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Just want to jump in and say, "can I help with this mod?"  :awesome:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I asked ZylonBane the same a while ago and IIRC he said that mostly organics were left to do. There isn't a spreadsheet or sth like that to tell what has been done, you'd just need to compare SHTUP and original resources. Though I think there's more work left to do in ACC's 400 mod, which does the same thing basically, but for terrain textures.

67420a5f3da76akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420a5f3dada
Thanks mate! :D

A progress mapping would be helpful. Unfortunately (or fortunately) these mods are usually only updated and managed by the creator.

I left ACC an email, but no response... :(

Just thought I'd lend a hand. But I'm assuming as the mod creator is not asking for help then they don't need/want it.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420a5f3dc15
I suggest you do 1-2 textures that haven't been done by ACC or SHTUP and offer them in the corresponding thread.

67420a5f3dcefZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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When offering to contribute to a mod project, it's always best to have some previous work to show off as an indicator of your skill level.

67420a5f3de83akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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No problem Zylo! Thanks for the advice!

I'll have a rummage through the textures for one that is missing and post something at a later date.

Are there any baseline requirements for texture creation? I have yet to browse the source files in the SHTUP mod archive to look for requirements, for example; pixel height and width and colour depth.

67420a5f3df72ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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All SHTUP textures are currently a maximum of 256x256.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420a5f3e15a
my guess... 8 bit?

67420a5f3e1f2bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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You guessed right, sir.

67420a5f3e333akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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OK. I took some time last night to have a look at the SHTUP resources, but I need the originals to compare the work completed with the work remaining.

Can anyone point me to where I can obtain the source files? I have the images from Dave Angel's Texture Browser.

67420a5f3e47bZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Open the CRFs? They're just ZIP files.

67420a5f3e58aakumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Thanks Zylo! Had no idea it was that easy. I'll take a look at the CRF source files and get back to the thread with some results.

67420a5f3e689NateDog

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Great work thanks!  :thumb:

67420a5f3ea9cakumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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EDIT: In other news, I just entered Hydroponics and noticed that one of the magazines has old texture (see screen). Interestingly, SHTUP contains a file for this texture (beua.pcx) but it is exactly the same file as in the original game. Does a remastered version exist? I hope it does, because high resolution magazines look really great.

https://www.dropbox.com/s/bk4fksv8q038c5r/Shock2_2013_02_21_03_11_46_578.png

Ok. Here is my first submission! I have been working on this magazine since I decided to submit some work for this project. There are four versions available. Please let me know what you think of them, which ones to keep etc, and any suggestions/comments on the headlines at the bottom of the cover.

https://www.dropbox.com/s/wdisr7lx3w3ittm/BEUA.zip
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My god, those bloom settings. They're turning all the orange textures red.
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