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Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecd50a
More playing around with material-based animation, this time on the slot machine.

http://www.youtube.com/watch?v=fd3F0oSr35A
Image: http://i.imgur.com/uZM3YxF.jpg
Oooh yeah!

67420c9ecd86eZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecd8bf
Very nice ZB! Are the three slots are on different texture animation speeds to achieve this? ...and/or are they scrolling textures?
If I said no, would you believe me?  :P

Here's the material, if anyone is interested in this sort of thing:
render_material_only 1

# black background and center fruit reel
render_pass {
   texture material\shtup\slotfrut1
   blend ONE ZERO
   uv_mod scale 1 0.6
   uv_mod scroll 0 -0.8
}

# overlay left fruit reel
render_pass {
   texture material\shtup\slotfrut2
   blend SRC_ALPHA ONE
   uv_mod offset 0 0
   uv_mod scale 1 0.6
   uv_mod scroll 0 -0.6
}

# overlay right fruit reel
render_pass {
   texture material\shtup\slotfrut2
   blend SRC_ALPHA ONE
   uv_mod offset 0.525 0
   uv_mod scale 1 0.6
   uv_mod scroll 0 -1
}

# overlay animated frame
render_pass {
   texture * 8 material\shtup\slot_
   ani_rate 150
}

67420c9ecdb20blaydes99

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecdb70
Yep, almost what I was expecting, except you seem to have combined the center slot with the background to be economical ;) Truly excellent work.

67420c9ecdd10Simplex

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecdd5d
Just a humble wish - the overturned machines could displayed a glitched animation - flicker, jerkiness, or some other anomaly suggesting disrepair. Just a thought.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecdef5
Something I've noticed after a fresh install of SS2 (CD version.)

Mind you I have Intel graphics (GMA 3150) and am running in WINE (Ubuntu 12.04 based distro, peppermint os 3) but after installing SHTUP my inventory (or crates, hacking, any of the 2d elements) goes white randomly. hitting esc to go to the menue then resuming fixes it, but this is a problem I do not have with vanilla graphics under 2.4. What would the explaination be and if needed where would I go to get a log that might help for debugging?

67420c9ece09bvoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ece0f2
I have encountered this problem, it just happens sometimes on crappy intel gpus. no known fix (apart from buying a normal graphics card).
« Last Edit: 12. March 2013, 21:24:23 by voodoo47 »

67420c9ece1a7ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ece1f0
SHTUP-ND is only going to make this kind of problem worse. As noted, no fix for it. SHTUP just crushes tinkertoy GPUs.

67420c9ece297voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ece2e7
and relit levels are going to murder the last remaining bits of performance that might potentially be left. intel is not a good gpu choice, even for the casual gamer.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ece4f4
SHTUP just crushes tinkertoy GPUs.
MEGATRON must be stopped! No matter the cost.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ece763
I have encountered this problem, it just happens sometimes on crappy intel gpus. no known fix (apart from buying a normal graphics card).


Which wouldn't be an issue except laptop. Ah well. It's not game crashing. Just.... Annoying.

67420c9ece81bakumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ece86d
Just want to jump in and say, "can I help with this mod?"  :awesome:
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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I asked ZylonBane the same a while ago and IIRC he said that mostly organics were left to do. There isn't a spreadsheet or sth like that to tell what has been done, you'd just need to compare SHTUP and original resources. Though I think there's more work left to do in ACC's 400 mod, which does the same thing basically, but for terrain textures.

67420c9eceaf5akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9eceb3f
Thanks mate! :D

A progress mapping would be helpful. Unfortunately (or fortunately) these mods are usually only updated and managed by the creator.

I left ACC an email, but no response... :(

Just thought I'd lend a hand. But I'm assuming as the mod creator is not asking for help then they don't need/want it.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecec2f
I suggest you do 1-2 textures that haven't been done by ACC or SHTUP and offer them in the corresponding thread.

67420c9eced01ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9eced4f
When offering to contribute to a mod project, it's always best to have some previous work to show off as an indicator of your skill level.

67420c9ecee27akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecee6f
No problem Zylo! Thanks for the advice!

I'll have a rummage through the textures for one that is missing and post something at a later date.

Are there any baseline requirements for texture creation? I have yet to browse the source files in the SHTUP mod archive to look for requirements, for example; pixel height and width and colour depth.

67420c9ecef09ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecef52
All SHTUP textures are currently a maximum of 256x256.
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecf0bb
my guess... 8 bit?

67420c9ecf143bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecf18b
You guessed right, sir.

67420c9ecf247akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecf28f
OK. I took some time last night to have a look at the SHTUP resources, but I need the originals to compare the work completed with the work remaining.

Can anyone point me to where I can obtain the source files? I have the images from Dave Angel's Texture Browser.

67420c9ecf316ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecf35e
Open the CRFs? They're just ZIP files.

67420c9ecf3f7akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
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Thanks Zylo! Had no idea it was that easy. I'll take a look at the CRF source files and get back to the thread with some results.

67420c9ecf4c7NateDog

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecf510
Great work thanks!  :thumb:

67420c9ecf834akumaKAERU

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
67420c9ecf887
EDIT: In other news, I just entered Hydroponics and noticed that one of the magazines has old texture (see screen). Interestingly, SHTUP contains a file for this texture (beua.pcx) but it is exactly the same file as in the original game. Does a remastered version exist? I hope it does, because high resolution magazines look really great.

https://www.dropbox.com/s/bk4fksv8q038c5r/Shock2_2013_02_21_03_11_46_578.png

Ok. Here is my first submission! I have been working on this magazine since I decided to submit some work for this project. There are four versions available. Please let me know what you think of them, which ones to keep etc, and any suggestions/comments on the headlines at the bottom of the cover.

https://www.dropbox.com/s/wdisr7lx3w3ittm/BEUA.zip
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