You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
I think EE fixed SS1's issues but I understand some wanting more
Not for everyone no, but the only issues I had with the original was...
ZylonBaneYeah I am aware, I just wish fans of the original were taken into consideration more.I mean they say the care about fans of the original but I figured if that were true then stuff like an original OST option would have been confirmed a long time agoAlso I first played SS1 in 2015 back when I was still in high school and wasn't even expecting to like it much when I first played it, so I figure at least some can play EE and enjoy it who never touched it before but I get that not everyone can or wants to try. I've always been a fan of both older and newer games myself.
I just want SS1 to resemble and feel like itself.
The Last of Us wasn't remade, it was remastered.
Then maybe we should be using a different word for "System Shock 2 remake" then, because the upcoming SS2 Enhanced Edition (with community mods) will also be pretty much 1:1 with the original but in a different engine and with new assets.
The Last of Us was remade. It's pretty much 1:1 with the original but on TLoU2's engine with entirely new assets etc.
Thats a remaster. If it's 1:1 with the original, then thats a remaster. Where as remake is when it's completely different visually. It may be an upgrade in dimensions (eg 2D to 3D, or from 8 bit to 16).
-source port: the good stuff, you have the source, you make it run on new pcs, ZDoom for example.-engine clone: you take all the resources, load them with a new engine, and recreate all the functionality so it would be as close to the original as possible (painstakingly, one might add). Citadel would go here, BloodCM as well, and HL: Source too (though they had the luxury of having the all the source code so nothing painstaking happened there, probably).-remaster: functionally the same as the original (plus stuff like updated controls and UI), but with new resources (and/or engine), like Homeworld remastered.-remake: a new author's vision of the original. most stuff is preserved (game type, setting), but a lot of things are done in a way the new dev sees fit. Black Mesa, and System Shock 2017 (2018, most likely).-reboot: we move even further, only very basic stuff is preserved, like a one man army marine vs demons. Doom4.
this is what I use.so for example, SS2EE would be an engine clone (with enhancements). if TLOU is running on a new engine, and using all new resources, then I would call it a remaster.also lol at the 2017/2018 SSR bit.