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ThiefsieFoolThank you for the detailed reply. I messed around and see how it works now.(target, rate etc) Time for the typical 200+ hours of gamedev trial and error.Also how did you define joints? Was it done in Blender by adding constraints?
Bolt animation is planned, since I now know how to do it after looking at the various pistol models. When? idkIn my game the slide doesn't move at all
+ObjProp -17 "AnimPost" //Pistol{ "Flags" "Target 2" "Joint Num" 0 "Rate 1" 4.00 "Rate 2" 6.00 //SCP: 4.00 "Target 1" -0.25 "Target 2" 0.00}
What tools/addons were used for exporting jointed guns? The vanilla pistol and shotgun have joints on them that work, but in Blender, using this addon joints are lost when exporting it. BSP.exe also gets stuck and can't convert it from 3ds. I read about some people having similar problems on TTLG.
wonder whether @nemyax is aware?