6741dc6f6463b

6741dc6f658a7
10 Guests are here.
 

Topic: WUP - Weapon Upgrade Project
Page: « 1 ... 5 [6]
Read 16582 times  

6741dc6f6627dRoSoDude

6741dc6f66309
Pacmikey
Looks great! Is the full grip and trigger in there somewhere?

6741dc6f6655fsarge945

6741dc6f665c2
If you end up making "fixed vanilla" versions of the weapons (versions with working bolts, the pistol slide fixed, and the rest of the models updated for high FOV), it would probably make sense to include those ones in SCP by default, and have the left-arm versions as a separate download.

6741dc6f666faPacmikey

6741dc6f66748
Here's a legit model.
extra image for no reason...
« Last Edit: 27. May 2023, 00:31:08 by Pacmikey »

6741dc6f66837sarge945

6741dc6f66883
other than the missing back-half of the Assault Rifle, this all looks extremely based.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.

6741dc6f66c80Pacmikey

6741dc6f66ced
missing back-half of the Assault Rifle
That AR doesn't look that different with a stock, the design just kinda pops it out.
The shotgun doesn't need to be altered, even at the max FOV you cant see the back. Even after shortening the model considerably you can barely see it.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.
You can simply push the model forward/back in Blender and reexport it for whatever FOV you want.


« Last Edit: 27. May 2023, 14:13:24 by Pacmikey »

6741dc6f66dd1sarge945

6741dc6f66e1e
Looking good! Awesome work as always!

Can't wait to play this!

6741dc6f66ecePacmikey

6741dc6f66f19
anyone know how vhots work? trying to fix the muzzle flash

also where in the files is the shotgun fire and pumping sound? I wanna do a shotgun overhaul that pumps

[20240301153111_1.jpg expired]
« Last Edit: 01. March 2024, 21:11:46 by Pacmikey »

6741dc6f67045voodoo47

6741dc6f67092
vhots have to be set on the weapon model, Olfred can help with that I'm sure. then the muzzle flashes need to be set up in the gamesys, couple of ways will work, either the very basic vanilla setup, or the SCP setup which is much smoother. explore the gamesysi (sounds are also defined there). if you just need the files, snd.crf\Weapons\ is where you want to go.
6741dc6f6731b
Are you working with Blender, or which tool do you use?
And if anyone wants to know anything from me, feel free to send me a private message or @ me. I don't browse all topics anymore.

6741dc6f675f3Pacmikey

6741dc6f6763f
based king eldrone has saved the day, muzzle flash fixed
6741dc6f6780d
Great to see you back on this, Pacmikey.
6741dc6f67a60
PacmikeyAh, I use the same.

Good that you already got a solution!

6741dc6f67b8cPacmikey

6741dc6f67be3
had a nice modding binge yesterday

All thats left are a few tweaks and clean up, assuming I don't hit any major roadblocks

I'm considering releasing different versions/variants, depending on viewmodel style and FOV, original/lowered etc. you can see the differences in the screenshots. Each gun will be separate, you can pick and choose and not need to install all of them if you dont want.

Anyway expect a release soon, not SoonTM but actually soon
[20240303140055_1.jpg expired]
[20240303041532_1.jpg expired]
[20240303040832_1.jpg expired]
[20240303035111_1.jpg expired]
[20240303034930_1.jpg expired]
[20240303035201_1.jpg expired]
[20240303141047_1.jpg expired]
« Last Edit: 03. March 2024, 19:50:00 by Pacmikey »

6741dc6f67cd0voodoo47

6741dc6f67d1d
fusion cannon really should be shoulder mounted, that old mod that did this had the right idea (though the left hand should definitely be holding the underside of the gun, not the barrel, or whatever it is).

first, third and last pic are ok, hard pass on the rest.
[arcfn.jpg expired]
6741dc6f67f16
In my opinion the other pictured fusion cannon looks much better. Well, hardly an opinion when it doesn't have those fat block fingers in your face. In reality, all weapons should be two-handed pistol included. Who cares. Not everything needs to be 100% realistic.

This looks cool as fuck, takes up less screen space, doesn't shove a low res low poly model right in your face, and no block hands visible. Absolute no brainer.



Huge improvement to the aesthetics of the weapon while not actually changing the model or texture itself. I may actually consider a maxxed out heavy build again.
If the weapon's description specifically states it is shoulder-mounted, I would retconn that (change the text or just ignore it) and regret it none.

Keep up the good work.
« Last Edit: 07. March 2024, 07:39:44 by Join2 »

6741dc6f67fdbvoodoo47

6741dc6f68028
the feeling of heaviness is lost when the model is used in an assault rifle position, and I'm not a fan of that.

but considering how messed up the world model is (no visible trigger, the butt is all weird), it's pretty much impossible to tell what the proper way of handling should be, so anything goes, probably.
6741dc6f68107
Meh. Nothing is heavy for goggles anyway. Ultimate Chad carries a small armory around.

6741dc6f681b5voodoo47

6741dc6f6820b
the worm launcher is shoulder mounted (or rather, wrapped), I ain't budging on that.

6741dc6f6847cPacmikey

6741dc6f684c8
Here's a moving shotgun, there's a weird issue where if the joint goes backward it snaps instantly but if it goes forward it's smooth. still neat though.

left comments in the DML if you wanna tweak it.

[20240312233024_1.jpg expired]
[VanillaShotgunPump.7z expired]

6741dc6f685fdRoSoDude

6741dc6f6864b
Quick note, that .7z file contains an extra folder, so you'll need to move the contents out of DMM\VanillaShotgunPump\VanillaShotgunPump\ after installing in the mod manager.

Anyway, I like the following DML settings for a backward pump which reverses to the forward position at the same time as the pump sound:
Code: [Select]
DML1

+ObjProp -19 "AnimPost" //Shotgun
{
"Flags" "Target 2"
"Joint Num" 0
"Rate 1" 0.35
"Rate 2" 2
"Target 1" 0.20 // negative = forward, positive = backward. also feel free to play with the numbers
"Target 2" 0.00

}

Here's how it looks in SS2-RSD with my delayed shell ejection FX:
https://vimeo.com/922840129

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
10 Guests are here.
can not open outputfile c:
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741dc6f6947a