67424515538ca

6742451555260
2 Guests are here.
 
6742451555854
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

6742451555a18voodoo47

6742451555acb
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
6742451555da7
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

6742451555e72voodoo47

6742451555ec4
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
6742451556156
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

6742451556207voodoo47

6742451556255
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

67424515564b4sarge945

6742451556505
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

674245155659cvoodoo47

67424515565eb
toggle will only work on AIs that already exist iirc.

6742451556681sarge945

67424515566ce
I get no effect whatsoever. The enemies already in the map still attack me as normal.

6742451556762voodoo47

67424515567ad
that would suggest editor issue/being broken. new clean SS2 install recommended.

6742451556a31ZylonBane

6742451556a8b
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

6742451556b44voodoo47

6742451556b93
could have sworn freshly spawned grubs ignore it.

6742451556c7asarge945

6742451556cc8
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

6742451556e84ZylonBane

6742451556eda
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

6742451557123Nameless Voice

674245155717a
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

674245155755dRoSoDude

67424515575ae
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
2 Guests are here.
Worker bees can leave Even drones can fly away The queen is their slave
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67424515584a8