6741ab6b63203

6741ab6b65a55
1 Guest is here.
 
6741ab6b6625b
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

6741ab6b664d5voodoo47

6741ab6b66527
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
6741ab6b668b9
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

6741ab6b66996voodoo47

6741ab6b669e8
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
6741ab6b66cc9
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

6741ab6b66d7dvoodoo47

6741ab6b66dfa
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

6741ab6b6708fsarge945

6741ab6b670e0
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

6741ab6b67172voodoo47

6741ab6b671bd
toggle will only work on AIs that already exist iirc.

6741ab6b6724fsarge945

6741ab6b6729a
I get no effect whatsoever. The enemies already in the map still attack me as normal.

6741ab6b67324voodoo47

6741ab6b6736f
that would suggest editor issue/being broken. new clean SS2 install recommended.

6741ab6b675ddZylonBane

6741ab6b6762e
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

6741ab6b676c0voodoo47

6741ab6b6770c
could have sworn freshly spawned grubs ignore it.

6741ab6b677ccsarge945

6741ab6b67817
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

6741ab6b67a59ZylonBane

6741ab6b67aaa
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

6741ab6b67d18Nameless Voice

6741ab6b67d85
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

6741ab6b68219RoSoDude

6741ab6b6826e
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

Name the main villain of the System Shock series:
1 Guest is here.
The string is always ready
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741ab6b6b814