You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
sarge945RoSoDude is going to release RSD's next version soon, I'll try it again in a full run during that playthrough and if everything is fine, I'll give it a green light, not that you need it or anything though haha just a little external validation roleplay.
sarge945Nope I was waiting for the next version, it did release a week ago though but I only realized it now, I'm getting RSD beta 13 now and I'll be playing it during the week
["blue", 1.0, 1.0, [150,0.66,0.80],["red", 1.0, 1.0, [150,0.98,0.90],["green", 1.0, 1.0, [150,0.40,0.80],["purple", 1.0, 1.0, [150,0.80,0.80],
SetProperty("AnimLight","min brightness",200);SetProperty("AnimLight","max brightness",250);SetProperty("AnimLight","millisecs to brighten",1400);SetProperty("AnimLight","millisecs to dim",1000);
So no matter what I set it to, someone will be unhappy.
Literally nobody would be unhappy if it didn't cost any nanites at all. In fact I'll predict right now that removing the nanite cost will be one of the first support questions. Imposing a game resource cost for an action that has no gameplay effect is a very strange choice.