67419d6fec8b5

67419d6feda2a
6 Guests are here.
 

Topic: SS2 Straylight ADaOB v0.3.0
Page: « 1 ... 12 [13] 14 ... 35 »
Read 616829 times  

Re: SS2 Straylight ADaoB v0.3.0
67419d6fee2c8
I have a minor suggestion for the next update. In the first upgrade room, where Polito tells you to use your cybermodules carefully because they're hard to come by, the corpse in that very room has, tadah, some CMs. This always struck me as unintentionally funny.

For one thing SHOlito cannot know the CMs are there. For another her information that CMs were "hard to come by" is a lie anyway. She being SHODAN she could send you all the CMs she wants, but she's intentionally keeping you on a short leash.

67419d6fee457ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
67419d6fee4c2
All those things are true. Still doesn't stop it from being funny.

Of course, the real reason she says that is because the game is still sort-of in tutorial mode at this point, and Irrational was trying to make sure the player knows that they should use CMs carefully. The fact that CMs can be infinitely synthesized and emailed to the player is something that the game quietly hopes you won't think about too much.
« Last Edit: 13. October 2010, 01:58:50 by ZylonBane »

67419d6fee667voodoo47

Re: SS2 Straylight ADaoB v0.3.0
67419d6fee6ba
..ok,psi run in progress,this is what I have so far:

-pyro field is bugged.it destroys way too many objects (conduits,junction boxes,toilets),and most scream when being affected (already mentioned on ttlg,but anyway).
-detect items detects all equipped melee weapons (psi sword included) as items,and displays them on the radar.
-psi hack is weird (and unbalanced).it actually bypasses the hack requirements of the hackable object,that means you can hack hisec crates (hack skill 6 required) with psi hack emulating just hack/cyb skill of 3 (the hack will be difficult as hell,but doable).no bonuses from implants/os upgrades apply,and it uses way too many psi points (discipline activation,AND hack itself).it should be probably reworked from scratch.

67419d6feecb0Enchantermon

Re: SS2 Straylight ADaoB v0.3.0
67419d6feed0a
By the way...why is it that every time you hack one of the Rick's ceiling-mounted turrets Xerxes spouts off two different numbers at once?
Because someone forgot to tick "don't inherit", so they have the Turret script twice!  Will be fixed in the next release.
So...did this ever get fixed? I ask because MadTaco was using ADaoB in his wrench-only playthrough and Xerxes was still rambling off two numbers.
Re: SS2 Straylight ADaoB v0.3.0
67419d6feee46
Hey, I was wondering if you could make a new release of ADaoB, fixing the problem with SHEMP: The screen textures on Med / Sci deck are improved, but the ones on Engineering B (for example) still look bad. Another place where the screens aren't improved, is on Hidroponics (I believe it is in C or B). Also there are some on Ops Deck. I hope you can fix this.
Re: SS2 Straylight ADaoB v0.3.0
67419d6feef62
These cannot be fixed because we don't have the unstripped mission files for those. Details have been explained here before.

67419d6fef090That Fur In Camo

Re: SS2 Straylight ADaoB v0.3.0
67419d6fef0e0
The training booths on earth are bugged, you can pull any item out of the "Cyber Link Booths" and put them onto earth by grabbing the item and holding onto it (using M1) on your MFD at at certain spot, while they're unusable on earth they can be brought onto the Von Braun / Rickenbacker as a extra "boost", I always found it funny that Goggles was able to bring fake "cyber" weapons into the real world.

67419d6fef16fvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
67419d6fef1bb
known issue.
Re: SS2 Straylight ADaoB v0.3.0
67419d6fef2a1
And actually it's more of a cheat than a bug. The chance you do that accidentally is small.

67419d6fef3c3Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67419d6fef411
I thought I fixed that.  I guess I never got around to it.

Edit: It has been fixed in the upcoming version of ADaOB, though the change was made slightly after 0.3.0 was released and wasn't made public yet.
« Last Edit: 22. March 2011, 14:14:55 by Nameless Voice »

67419d6fef631ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
67419d6fef682
And actually it's more of a cheat than a bug. The chance you do that accidentally is small.
If we're arguing semantics, that makes it an "exploit".  :p
Re: SS2 Straylight ADaoB v0.3.0
67419d6fef771
Would be nice if we could prevent monsters from spawning and fading away in the player's view.

67419d6fef823ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
67419d6fef86e
Given modern hardware, at least an increase to the fade time would be nice.

As for the fading itself, I always thought of that as the Many retrieving the biomatter for further reuse.

67419d6fef988ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
67419d6fef9d4
For a future revision of ADaOB, would it be possible to set up the pistol to use a separate muzzle flash object from the assault rifle, and the shotgun to actually have a muzzle flash?

Also, there's always been an annoying visual artifact with the way muzzle flashes are rendered. It looks as if the flash object is spawned in the game world independently of the player, so if you're running and firing, the flash will visibly trail behind the gun, which looks ridiculous. Is there any way to spawn the flashes attached to the gun barrels? Also, any way to give them a lifetime more than one frame, so they could maybe be animated a little?
Re: SS2 Straylight ADaoB v0.3.0
67419d6fefbf7
As Enchantermon noticed the audiologs page shows an extended version of the ghost scene between Dr. Miller and nurse Erin Bloome. This is the scene where Miller creates the first midwife by operating Bloome who begs him not to do it.

This is how it shows on the audiologs page:
Bloome: Dr. Miller....PLEASE!
Miller: Shh... Don't cry, don't cry... soon, you'll be the mother of them all...
Bloome: Please... don't do it to me... please, don't... I won't tell, I won't... choose somebody else... I don't want to change... PLEASE!
Miller: Shhh... Shhh.... Mary... Mary!

And this is what actually plays in the game:
Bloome: Please... don't do it to me... please, don't... I won't tell, I won't... choose somebody else... I don't want to change... PLEASE!
Miller: Shh... Don't cry, don't cry... soon, you'll be the mother of them all...

Since we have all the audiofiles it would be nice if the full scene would play in the game with ADaoB.

67419d6fefc8dNameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67419d6fefcda
Why is he calling Erin Bloome "Mary"?
Re: SS2 Straylight ADaoB v0.3.0
67419d6fefddb
Short version: He's nuts.
Long version: He's religious and this refers to Jesus' mother Maria, the ultimate mother figure, which he compares Bloome to. He also says "Ave Maria" when he talks about her.

67419d6fefe6eEnchantermon

Re: SS2 Straylight ADaoB v0.3.0
67419d6fefeba
Darn you and your fast fingers, Kolya. ;)

67419d6feffa7ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
67419d6fefffa
I dunno... I'm usually all in favor of restoring unused content, but in this case it seems like a deliberate choice by Irrational. I think the existing conversation flows better than the full version.
Re: SS2 Straylight ADaoB v0.3.0
67419d6ff0186
They may have figured that "Mary Mary" may be confusing. And "Dr. Miller....PLEASE!" sounds very much like repetition with all her other PLEASEs. Then again both hold some interesting information:
1.) That it's Dr. Miller, that we hear.
2.) Emphasis of his crazy religious streak. 
Maybe if we just order it another way? I just took the ordering from the audiologs page but others are possible:

Bloome: Dr. Miller....PLEASE!
Miller: Shhh... Shhh.... Mary... Mary!
Bloome: Please... don't do it to me... please, don't... I won't tell, I won't... choose somebody else... I don't want to change... PLEASE!
Miller: Shh... Don't cry, don't cry... soon, you'll be the mother of them all...

67419d6ff028aEnchantermon

Re: SS2 Straylight ADaoB v0.3.0
67419d6ff02d7
The fact that it's Miller is obvious if you've been paying attention to the rest of the audio logs; Miller has a distinctive voice.
Also, I don't see any evidence of a "crazy religious streak" that would need to be emphasized; all he does is mention Mary once in an in-game log and once more in the unused ghost sequence elements. He's simply comparing Bloome to the religious figure of Mary, regardless of what his beliefs actually are. Perhaps you could assume from this that he's religious (if so, probably Catholic), but I don't think that's necessarily the case.
« Last Edit: 05. April 2011, 16:33:18 by Enchantermon »

67419d6ff0532Nameless Voice

Re: SS2 Straylight ADaoB v0.3.0
67419d6ff0583
I dunno... I'm usually all in favor of restoring unused content, but in this case it seems like a deliberate choice by Irrational. I think the existing conversation flows better than the full version.

Yes, I was wondering about this too.
Re: SS2 Straylight ADaoB v0.3.0
67419d6ff0681
Oh well, leave it out then. We should just correct the order and make a note on the unused clips in the audiologs page. I think deleting them there is a bit much.

67419d6ff070eEnchantermon

Re: SS2 Straylight ADaoB v0.3.0
67419d6ff075b
I'll take care of it.

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
6 Guests are here.
Die empfangenen Daten passen nicht zu den tatsächlichen Bewegungen und der Ausrichtung der Raumsonde. Mit anderen Worten: Voyager 1 scheint sich über ihre Position im Weltraum nicht ganz im Klaren zu sein.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67419d6ff1d7b