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point me to some sorta beginner's guide to the engine and how mods are made
This is an amazingly detailed changelog, it's incredibly interesting to see how much thought and effort went into so carefully rebalancing the weapon classes against eachother and everything, to make the different choices people make actually viable as a mode of gameplay. I have always been using Straylight's ADaoB since it came out, but I had no idea the mod was so... comprehensive. I'm immediately going to play SS2 again with all the changes and mind and maybe actually start putting points into Heavy or Energy Weapons instead of just being Standard Tech guy for once.
Did you try the worm guns I remodelled yet? You may not care for the level of quality or the art style but I just thought I'd throw that out there in case you weren't aware of them yet.
so the only way to do better is to edit it to your liking I would think.
just find the correct file and delete it? no it's never that easy is it.
I think the most pressing problem is the marine, its just an inferior version of the hacker.
As stupid as this sounds there is one thing preventing me from using ADaoB, the elevator music.