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Man there's barely a game engine I've not seen the Medical level remade in at this point. All of them with textures and no enemies. Some have a few game objects in there if your lucky.
Though the goals of Revert3D aren't so much on remaking SS1, its far more on making a 3D engine.
What would be the point of using Revert3D?
I see nothing wrong with the original art direction. And I'm not just making high-res textures of the original files. I'm also creating geometry where applicable and adding detail in places that simply didn't exist before. I've never met anyone who thinks that my work in UDK for System Shock looked "silly" or "bad" yet.Kevat's remake looked terrible. If you want to talk about a lack of art direction, let's talk about that.