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Topic: LGC System Shock for Apple Macintosh Read 126887 times  

« Last Edit: 25. January 2013, 22:49:04 by Kolya »
Acknowledged by: CaveManta

6741abc91b72ffirefreak

Re: SS1 System Shock for Mac
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Hey there - great to have this version available as well;
I got it after several hours/days of sharing, brought it to a friend (with MacOS X) to extract the .img file - only to be reported by the machine that the image is corrupt and several files (especially the resource files, after which I was after) were missing.

I know, several steps in the above list might have gone wrong, but I have a special request: can someone please extract the files from the image and put the package up? I only need the resource files (plus perhaps a directory listing, as the audio logs seem to be in dedicated audio files rather than packed as resources)...

6741abc91b9f9The Brain

Re: SS1 System Shock for Mac
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Does you friend have PowerPC based computer? System Shock for Mac is designed for PPC based processors only, so it won't work on Intel based processors.

6741abc91bafffirefreak

Re: SS1 System Shock for Mac
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I don't want to run the executable, I just need the resource files for TSSHP; And endianess should not be relevant for opening and extracting from the image.

(Edit: Sorry - to answer your question: Yes, he has a PPC)
« Last Edit: 06. February 2008, 11:24:40 by firefreak »

6741abc91bc19Gigaquad

Re: SS1 System Shock for Mac
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Unless your image really is corrupt, you can browse the image on a PC with Gemulator Explorer. Drag the files to a folder to extract them. All videos and sounds look like Quicktime files, dunno about graphics or level data.
Re: SS1 System Shock for Mac
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I extracted all files from the image via gemulator and put them up in a 7zip here. Quite tedious since gemulator doesn't seem to allow extracting multiple files. Also the extracted files weigh in at only a third of the image. No idea why.

6741abc91bfd8firefreak

Re: SS1 System Shock for Mac
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No idea why.
Thanks for the effort, but I guess it's the same problem as before: Many files are missing - which is why the archive is smaller.
I skimmed through the previous Mac thread on TTLG - where only one seems to have gotten SS1 to run -- but it's unclear if it was with that image...

Still, our image has three usable resource files, which I tried to take apart now -- they have a different format than the intel variants (and that's not just the byte order...)
Re: SS1 System Shock for Mac
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I don't have a Mac so I never checked this image. :/
I got it from Shock Unlimited (old mod site) when they went under, it must have been up for years. I wonder why no one ever reported this.
You might start a thread on TTLG and ask around who has a Mac CD.
Or try contact SNAFU via PM on TTLG, see his post. Also the guy above him: BryanN. And Raph (post) who hosts freylia.net and had a SS1 Mac version up there for a long time.
« Last Edit: 06. February 2008, 20:32:48 by Kolya »

6741abc91c39dcapt.ahab

Re: SS1 System Shock for Mac
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hello!

i've got something for you. after searching the web for several hours i found it! it's a working copy of system shock mac which i bundled with sheepshaver, so you can play this version on win32 systems. after unpacking you should be able to play right away (you need the gtk2 runtimes for the sheepshaver gui). let me hear if it works for you.

http://rapidshare.com/files/115267377/system.shock.mac.part1.rar
http://rapidshare.com/files/115273105/system.shock.mac.part2.rar
http://rapidshare.com/files/115277468/system.shock.mac.part3.rar
Re: SS1 System Shock for Mac
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This will take a while since I reached rapidshare's download limit after the first file. Thanks for the links though, sounds good. If this works, I'll replace the torrent in the first post.

6741abc91c5ebcapt.ahab

Re: SS1 System Shock for Mac
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oh and btw...

some technical notes: inside the rar archive there is a self extracting 7-zip archive (280 MB) which expands to 1.4 GB (i used a 1 GB disk image, so you have the space to do other stuff as well, like installing and playing pathways into darkness, marathon etc....). i used mac os 9 and it works quite well for me, with occasional crashes and freezes.
Re: SS1 System Shock for Mac
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Put up the new version, see the first post. Thanks go to capt.ahab!

6741abc91c7f7pwroberts

Re: SS1 System Shock for Mac
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First, thank you for the emulator/game package - it was very easy to get it running. However, the timing/tempo of the in-game MIDI music is very unstable :confused:. Does anyone know how to fix this? System Shock's just not the same with the music turned off!
Re: SS1 System Shock for Mac
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It's probably due to the emu eating a lot of CPU/MEM. Have you tried SSPortable? If it runs in DGVoodoo mode (or Mouse2KV mode) on your machine you will be considerably better off performance wise.

6741abc91ca42the verchant of menace

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excellent!
it's ironic to actually hear someone say this will not work UNLESS you run it on ppc! :)
i say this because i also have a ppc mac, so it's good to know that there are some classics out there that i can run (if my pc goes down).

much appreciated!
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Okay, how to use the right mouse button? How to shoot dammit?

[edit]

Okay, here's the answer: http://www.emaculation.com/forum/viewtopic.php?t=6342
(unstable though)

Also, in order to run the sheepshavergui you need to get a lot of dll-files, which are all bundled in GTK+ pack: http://www.gtk.org/download/index.php
« Last Edit: 11. August 2014, 18:38:23 by Valet2 »
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Well, according to this: http://www.emaculation.com/forum/viewtopic.php?t=5346&view=previous

there is no way to bind the ctrl-click in SheepShaver to the right mouse button. It works with a middle button instead (how pity).
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I've just found out that about 60% of the image data is... a Jungle Book audiobook! Probably a hidden track left from another session while making the master disc of the game.

Just open the img file in sound forge as raw data, choose "unsigned", 8 bit, 22 kHz and listen somewhere in the middle!

[added]

Appeared to be this game written as the first track, and then System Shock: http://macintoshgarden.org/games/creative-reader-collection
« Last Edit: 29. October 2015, 03:35:50 by Valet2 »
Acknowledged by: Colonel SFF
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I've just found out that about 60% of the image data is... a Jungle Book audiobook!

Has Nightdive acquired the rights yet?
Acknowledged by: CaveManta
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Maybe there was some kind of limitation that you can only create fully writen CDs/ISOs at that time?

I know of something similiar, a Playstation 2 only accepts DVDs which were full. Or something could go wrong if they are not fully written. So when you burned something for it you needed to fill the rest up with garbage.
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I know this is a quite old thread, but I just wanted to say I just ordered a Mac disc off eBay to play with.  I did get the version in this game running pretty well under SheepShaver, though for some reason, movies don't play the first time.  But if I quit, then start it again, I get an error, have the option to restart the computer, and then it seems to work perfect.  (But the Mac doesn't shut down completely when I'm done...oh well...just crashes to close it out...but the game seems to work at least.)  =oP

Anyways, I'll be curious to take a look at the disc. 

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