674190ecc5824

674190ecc70e6
8 Guests are here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 256615 times  

674190ecc76f1OneofTheMany

674190ecc7770
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
674190ecc7ad3
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

674190ecc7bcbOneofTheMany

674190ecc7c25
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
674190ecc814d
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

674190ecc830evoodoo47

674190ecc8369
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

674190ecc84cevoodoo47

674190ecc852d
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

674190ecc86b2atomicgasman213

674190ecc8711
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

674190ecc87f8voodoo47

674190ecc8856
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

674190ecc8925NobodyKnowsMe

674190ecc8981
Shouldn't the final folder on Impact Blood be "txt16"?

674190ecc8b9fYankee Clipper

674190ecc8bf9
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

674190ecc8cdbvoodoo47

674190ecc8d34
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
674190ecc90e9
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

674190ecc9210RocketMan_Remote

674190ecc926c
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

674190ecc9353NobodyKnowsMe

674190ecc9432
Well the texture's weren't working for me. That fixed it though.

674190ecc9549voodoo47

674190ecc95a4
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

674190ecc96c9NobodyKnowsMe

674190ecc9724
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

674190ecc982avoodoo47

674190ecc988b
well, all I can say is that they definitely work when loaded properly.

674190ecc9965voodoo47

674190ecc99be
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
674190ecc9d89
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
674190ecc9f34
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
674190ecca23b
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
674190ecca3b1
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
8 Guests are here.
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674190eccd844