67419ff10ca7e

67419ff10de31
4 Guests are here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 256634 times  

67419ff10e424OneofTheMany

67419ff10e49d
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
67419ff10e785
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

67419ff10e833OneofTheMany

67419ff10e880
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
67419ff10ec77
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

67419ff10edddvoodoo47

67419ff10ee30
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

67419ff10ef0fvoodoo47

67419ff10ef62
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

67419ff10f06catomicgasman213

67419ff10f0ba
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

67419ff10f156voodoo47

67419ff10f1a4
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

67419ff10f23eNobodyKnowsMe

67419ff10f28a
Shouldn't the final folder on Impact Blood be "txt16"?

67419ff10f401Yankee Clipper

67419ff10f44c
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

67419ff10f4ebvoodoo47

67419ff10f536
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
67419ff10f80d
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

67419ff10f8ccRocketMan_Remote

67419ff10f918
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

67419ff10f9a3NobodyKnowsMe

67419ff10fa17
Well the texture's weren't working for me. That fixed it though.

67419ff10fae0voodoo47

67419ff10fb2e
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

67419ff10fbecNobodyKnowsMe

67419ff10fc38
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

67419ff10fce9voodoo47

67419ff10fd37
well, all I can say is that they definitely work when loaded properly.

67419ff10fdd3voodoo47

67419ff10fe20
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
67419ff110079
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
67419ff110168
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
67419ff1103a3
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
67419ff1104a4
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
4 Guests are here.
A little girl in a pink shirt reached for what appeared to be her fourth free sample of a chocolate-flavored waffle cone.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67419ff1113dc