67418e19025c3

67418e1903e98
2 Guests are here.
 

Topic: SS2 Vurt's Organics / Goo
Page: « 1 ... 4 [5]
Read 256605 times  

67418e1904583OneofTheMany

67418e1904602
What entity is hatched from the black eggs? Or is it just a replacement for the default Annelid egg?
67418e190486b
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.
« Last Edit: 06. April 2014, 14:19:28 by Kolya »

67418e1904914OneofTheMany

67418e19049b3
Kind of a spoiler there, but I did ask so I guess I can only blame myself :p Thanks anyway, Kolya :)
Acknowledged by: Kolya
67418e1904db7
The black eggs are part of a special mission that is explained to you in the game.

SHODAN: "[...] before we can separate the Rickenbacker, we must remove the foul black eggs the Many has vomited on this deck. These eggs are an experiment of the Many and will in time spawn the next generation of Annelid, which you will have no hope of destroying. [...]"

Actually they never spawn anything, because you destroy them before that happens.


Ah I also did not know that. In the description in the newbie guide it says "choose one egg" ... So the black egg mod is separate from the other eggs. Thanks for pointing it out.

67418e1904eebvoodoo47

67418e1904f3d
the eggs have been updated to 1.02 - now they have proper bottoms, so they will not look odd/broken in the ops1 big reveal scene. a Z flipped version is included in the download, so vurt's organics are now officially SCP ready.
Acknowledged by: Primitive Primate

67418e1905059voodoo47

67418e19050a5
black egg updated to 1.01 (made it SHTUP-ND compatible). dl count +6059.

https://www.youtube.com/watch?v=Xw5mkgHcwDg
« Last Edit: 02. November 2014, 20:54:39 by voodoo47 »

67418e1905198atomicgasman213

67418e19051e2
Yeah the blood splatter is not working for me either. is there any other suggestions you might have to get it to work?

67418e1905276voodoo47

67418e19052c0
it's just a simple replacement texture set, as long as you place it properly (DMM\Impact Blood\bitmap\txt\), it will get loaded.

67418e1905346NobodyKnowsMe

67418e190538e
Shouldn't the final folder on Impact Blood be "txt16"?

67418e19054f0Yankee Clipper

67418e1905538
DMM\Impact Blood\bitmap\txt\BSPANG.dds

is a replacement for

Data\res\bitmap.crf\TXT16\BSPANG.dds

???

Why shouldn't that "txt" folder be "txt16"?

67418e19055dcvoodoo47

67418e1905626
because if it works, don't fix it.

both folders are valid, they were supporting different texture formats if memory serves, but NewDark made that irrelevant.
67418e19058fb
The devs of the Dark Engine made the txt folder back in the day when they were using 8bit textures.
Once they introduced 16 bit textures they sorted them out into txt16 (hence the name).

I don't know in which order NewDark accesses them.

67418e1905a1bRocketMan_Remote

67418e1905a6c
Just like how back in the day we used take all the crf files and put them in a folder called "res", even though the name of the file was technically irrelevant.  It just ended up being a convention that everybody followed.

... I miss those days of modding, in much the same way as I miss DOS.

67418e1905af3NobodyKnowsMe

67418e1905b3c
Well the texture's weren't working for me. That fixed it though.

67418e1905beavoodoo47

67418e1905c33
well that's interesting, and worth looking into, but as far as I know, impact blood works just fine the way it is.


//working fine when loaded via BMM. other methods are unsupported, so you are on your own if you are doing things manually.
« Last Edit: 03. June 2015, 22:08:22 by voodoo47 »

67418e1905ce9NobodyKnowsMe

67418e1905d32
After looking at it and doing some thinking, I think Blood Impact DOES work, by itself. The textures which weren't working for me were Biomatter, Wormpod, and Dripping. Those three are the only mods I have set on a priority above Blood Impact in BMM.

All of those use "txt16."

67418e1905debvoodoo47

67418e1905e43
well, all I can say is that they definitely work when loaded properly.

67418e1905ed5voodoo47

67418e1905f1e
updated all four eggs - texture and model problems that would manifest in certain edge case scenarios have been fixed.
67418e19061b1
Well, the eggs can still be troublesome as you can see: The bottom is either unlit or shows some rectangular patterns when lit from an angle.
« Last Edit: 02. August 2016, 14:44:20 by Marvin »
67418e19062a5
That's how the engine lighting works.
The only way to "fix" it would be to just increase the polycount till it looks smooth.
Acknowledged by: Marvin
67418e190658a
That does look weird.. i really doubt that has to do with the polycount, looks more like inverted normals.
67418e1906689
I'll check on the inverted normals later. It's probably models I touched already.

But usually lighting artifacts stem from the way dark lights models.

Your name:
This box must be left blank:

Who's your favourite artificial intelligence:
2 Guests are here.
[You awake in Little Chiba]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67418e190980f