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Someone please remind of anything in SS2 that's interactive just for the sake of being interactive.
So you are perfectly happy with the range as it is?
Perhaps you should, as I keep repeating, WAIT.
OK dearie.
[...] it would require a custom model to work properly (basically, the current target.bin model would have to be rotated 90 degrees along the X axis to get the hinge to the bottom of the model, if I see this right).
the chance of this making it into SCP is pretty much zero, so unless you want me to release it as a standalone minimod, it would be a wasted effort.hey everyone, should I turn every stupid idea of mine into a minimod? ye be warned, one of my ideas was to turn all the AIs in the game into spiders of various size and shape, the other to add giant roaches. careful what do you wish for..
hey everyone, should I turn every stupid idea of mine into a minimod? ye be warned, one of my ideas was to turn all the AIs in the game into spiders of various size and shape, the other to add giant roaches. careful what do you wish for..
that'd be very complicated, and also very dumb.
I was actually thinking floating psi spiders, giant strong rumbler spiders, mechanical droid spiders etc. could be accomplished with a bunch of custom motions and (re)textures.
Based on comments made during the tail end of 2013, the SCP's initial release is now some 6 months past due, and it was stated about a month ago that SCP beta 1 is "around 90% done".So where are we now? Can an overview be given as to what goals have been achieved/completed and what areas or work is/are being concentrated on now, during your final push to get the SCP up and walking and out the door?