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23 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 34 [35] 36 ... 56 »
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6741dc9caa9baZylonBane

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Once SCP is released, people like you can feel free to Duke Nukem' 3D it up all y'all want.
6741dc9caab98
So you are perfectly happy with the range as it is?

It's biggest problem is the complete lack of detail.
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Someone please remind of anything in SS2 that's interactive just for the sake of being interactive.
Slot machines.

6741dc9caaf42Yankee Clipper

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I figured the slot machines were for the moral lesson. They use up your nanites like the cigarettes use up your health.

6741dc9cab1f1ZylonBane

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So you are perfectly happy with the range as it is?
Perhaps you should, as I keep repeating, WAIT. The version of that map that currently exists in SCP is significantly different from the version you're looking at.
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Perhaps you should, as I keep repeating, WAIT.

OK dearie.



Acknowledged by: Primitive Primate

6741dc9cab5eevoodoo47

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I've always interpreted the lack of giant shiny hd screens as all of them being holographic, and simply not working because everything is busted (you do see a projector object here and there). the ugly, primitive screens you see around are just tools for machine tuneup, used by maintenance personnel. sort of like a display on your fridge.

6741dc9cababdZylonBane

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OK dearie.
You're deliberately annoying, aren't you.
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 :rolleyes:

I trust your authority in regards to doing good for SS2 (for the most part), NOT your overall authority you assume where you talk down to everyone.
 
And yes, sometimes I like to provoke the beast. Usually in response to something that annoyed me  though.
« Last Edit: 11. June 2014, 12:45:31 by Join usss! »
Acknowledged by 2 members: Hikari, Primitive Primate
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[...] it would require a custom model to work properly (basically, the current target.bin model would have to be rotated 90 degrees along the X axis to get the hinge to the bottom of the model, if I see this right).
If you want me to make one, just put it on the list. Would be quite easy to do so.
Maybe with some trickery it wouldn't even need a new model name.

6741dc9cac2b1voodoo47

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the chance of this making it into SCP is pretty much zero, so unless you want me to release it as a standalone minimod, it would be a wasted effort.

hey everyone, should I turn every stupid idea of mine into a minimod? ye be warned, one of my ideas was to turn all the AIs in the game into spiders of various size and shape, the other to add giant roaches. careful what do you wish for..
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the chance of this making it into SCP is pretty much zero, so unless you want me to release it as a standalone minimod, it would be a wasted effort.

hey everyone, should I turn every stupid idea of mine into a minimod? ye be warned, one of my ideas was to turn all the AIs in the game into spiders of various size and shape, the other to add giant roaches. careful what do you wish for..

Spiders of differing sizes? I don't see what's wrong with that as long as the scale of sizes is minor (i.e no HUGE spiders, just minor variations of vanilla size).

The hacking? Make it consistent for everything; revert security by hacking security computer again, lock crates again etc.

I see no problem if it were implemented as described. Would be more realistic without interfering with gameplay, no? "Useless" simulation. Of course, it's definitely low priority stuff so if you have more important things to spend your time on by all means...I still like the ideas though.
« Last Edit: 11. June 2014, 14:57:55 by Join usss! »

6741dc9cadc63Primitive Primate

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hey everyone, should I turn every stupid idea of mine into a minimod? ye be warned, one of my ideas was to turn all the AIs in the game into spiders of various size and shape, the other to add giant roaches. careful what do you wish for..
In that case, no...

6741dc9caddcbvoodoo47

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that'd be very complicated, and also very dumb. and very outside the bounds of my current Shocked skillset - I was only able to add the shield on functionality because rehacking the terminal did nothing, sort of a empty slot I've made use of, if you wish.
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Oh, turn ALL AI into spiders...no. But varying sizes of the existing spiders is cool.

that'd be very complicated, and also very dumb.

Well hey, you opened that can o' worms by doing it to the shield :p
6741dc9caeca4
the chance of this making it into SCP is pretty much zero, so unless you want me to release it as a standalone minimod, it would be a wasted effort.

hey everyone, should I turn every stupid idea of mine into a minimod? ye be warned, one of my ideas was to turn all the AIs in the game into spiders of various size and shape, the other to add giant roaches. careful what do you wish for..

I don't mind what you want to do. As long as it is not a fuckload of work you can request anything you want.
Flipping the target model is pretty much no work at all.

6741dc9caedcbvoodoo47

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I was actually thinking floating psi spiders, giant strong rumbler spiders, mechanical droid spiders etc. could be accomplished with a bunch of custom motions and (re)textures.

very well, if it's no work at all, I'll go and request it - one never knows when it might be handy.
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I was actually thinking floating psi spiders, giant strong rumbler spiders, mechanical droid spiders etc. could be accomplished with a bunch of custom motions and (re)textures.

 O_o

Would be fun for a short laugh but the best kind of mods attempt to continue where the original devs left off/improve their mistakes & oversights (or TCs, some great TCs out there), which is what you are already doing with SCP mind you, but I don't see the point of a crazy spiders mod even for the lolz.

6741dc9caf2abvoodoo47

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most people wouldn't be laughing. anyway, not happening anytime soon, SCP is going to keep me occupied for quite a while.

6741dc9caf3bdPrimitive Primate

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No more spiders than there already is. I hate those fuckers, they take a shitload of hits before going down and they can take a big chunk outta you too.

6741dc9caf555System Shocked

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Based on comments made during the tail end of 2013, the SCP's initial release is now some 6 months past due, and it was stated about a month ago that SCP beta 1 is, quote, "around 90% done".

So where are we now? Can an overview be given as to what goals have been achieved/completed and what areas or work is/are being concentrated on now, during your final push to get the SCP up and walking and out the door?  :)  :D   :happyjoy: 
« Last Edit: 21. June 2014, 19:07:12 by System Shocked »
Acknowledged by: Primitive Primate
6741dc9caf9b0
Based on comments made during the tail end of 2013, the SCP's initial release is now some 6 months past due, and it was stated about a month ago that SCP beta 1 is "around 90% done".

So where are we now? Can an overview be given as to what goals have been achieved/completed and what areas or work is/are being concentrated on now, during your final push to get the SCP up and walking and out the door?  :)  :D   :happyjoy:

90% Done means nothing. There is no set "%" of completion.  But I reckon it is pretty close, and my estimate is in a couple months.

Patience my friend! :D  <3 <3 <3

6741dc9cafaf6voodoo47

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actually, there is - if a map has 100 issues listed, and 95 of them are done, it's pretty accurate to say that the map is approx 90% done. most, if not all maps are currently in this state, and only need a couple of fixes to be ready. gamesys is what is currently being hammered most, still a bunch of things left that need to be implemented before the first release.
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