6741f944314f3

6741f944326e3
5 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 35 [36] 37 ... 56 »
Read 165896 times  

6741f94432eaaZylonBane

6741f94432f11
Speaking of the gamesys, been messing with the psionic projectiles...

Original pyrokinesis:
https://www.youtube.com/watch?v=br5JLg7BHCc

SCP pyrokinesis:
https://www.youtube.com/watch?v=amu7oqRJSrQ

6741f94432fc5Primitive Primate

6741f9443302e
I see that you FINALLY can break cameras with pyrokinesis. Good work.

6741f9443314avoodoo47

6741f94433194
yeah, while a fiery projectile is indeed not the optimal way of attacking a mechanical enemy, not doing any damage just didn't make sense (especially the fragile ones).

6741f94433230ZylonBane

6741f9443327b
Mechanical targets are now 10% vulnerable to incendiary attacks. Enough to fry a security camera, but not very effective against bots.

6741f94433401ZylonBane

6741f9443344b
If I were rebalancing the psi system, I'd make pyro the lower-tier skill that's effective against mechanical targets, and cryo the higher-tier skill for use against biological targets. Having cold more damaging to machines than heat is nonsensical.

But that would be well beyond the limits of what SCP is supposed to be. So not happening.

6741f944334dcPrimitive Primate

6741f94433526
What about a stand alone PSI mod?

6741f944335b7voodoo47

6741f94433600
we barely have enough manpower to maintain the main build, having ten forks is just not sustainable.

6741f9443368cZylonBane

6741f944336d4
I volunteer PrimPrim to do it.

6741f94433983Primitive Primate

6741f944339e5
we barely have enough manpower to maintain the main build, having ten forks is just not sustainable.
Understood

6741f94433ea2ThiefsieFool

6741f94433ef8
If I were rebalancing the psi system, I'd make pyro the lower-tier skill that's effective against mechanical targets, and cryo the higher-tier skill for use against biological targets. Having cold more damaging to machines than heat is nonsensical.

But that would be well beyond the limits of what SCP is supposed to be. So not happening.
I don't see how that helps, starting with a general use damage skill (like a Magic Missile) makes the most sense and incendiary damage is supposed to be the most effective weapon against bio annelids, not cold.
You want to rebalance Psi then you would do something like I did, merge the two "radar" powers into one power and add an obviously-missing anti-mechanical power at tier 3, one with only just enough damage to be useful, at this point you have cryo still in its logical place and you can still use it in order to save psi points when blasting cameras or monkeys.

6741f9443421bRocketMan

6741f9443426e
Ok but then you're going off on a creative tangent, making up your own psi powers, which isn't in the spirit of SCP.  Even messing with the existing ones is borderline but at least you operate within the existing framework of the game.

If mechanical attacks are lacking in the psi repertoire, we need to figure out when it is most sorely needed in the game and shoehorn it into an existing psi skill that would ordinarily be affordable by that time.  Unfortunately I think bots are fairly common after med-sci so whatever skill becomes anti-mech would have to be no higher than Tier 2.  There's nothin in tier 2 that's a weapon except for localized pyro and that's no good because of exploding droids and heavy weapons fire so we're stuck with projected pyro on tier 3.  If you're playing psi, chances are you're not a noob in the first place so it might be justified to wait that long for something that can adequately deal with robots.  In the mean time I guess they'd just have to wrench everything.
« Last Edit: 25. June 2014, 02:35:14 by RocketMan »
6741f9443435a
New pyrokinesis looks super cool, great job ZB!

6741f94434438Yankee Clipper

6741f94434487
Actually, Localized Pyrokinesis is perfect for battling the Protocol Droids. It gives you 100% immunity from their explosions. The only danger is sometimes they dither around before they come at you, and the power wears off. I have found a good solution to that is to go slap them in the face with my wrench to get their attention.

If anything, the problem with LP is that it does not give you the same immunity to explosions by turrets and the big bots.

6741f94434688voodoo47

6741f944346d7
a great deal of fixes would not be possible without those, so yes.

why do you ask?
6741f94434943
a great deal of fixes would not be possible without those, so yes.

why do you ask?
I care about the fate Original Levels V1

6741f94434b95ZylonBane

6741f94434beb
I care about the fate Original Levels V1
Well, that makes everything perfectly clear.



I assure you that we are not modifying the Fate original levels.
Acknowledged by 2 members: System, Primitive Primate

6741f94434cdaRocketMan

6741f94434d31
Wait... LP makes you immune like a shield?  What's the scope of the immunity and is there an ingame explanation? 

6741f94434e0dvoodoo47

6741f94434e5e
it's a bug, probably, and I think it's already fixed in ADaOB (and SCP).

and lets make it simple: ADaOB was built using the unstripped maps, and SCP was built using the ADaoB maps.
Acknowledged by: RocketMan
6741f94434f8c
ZylonBane :/ do not mess over my poor english
https://www.youtube.com/watch?v=FdB3ZCFRRZQ
(click 2:12 to jump to the gameplay)

6741f94435045voodoo47

6741f94435094
ah, you mean SS2 beta. yeah, it would be really interesting to have the beta assets, but unfortunately, they are probably lost forever.

6741f94435131ZylonBane

6741f94435185
I cannot comprehend what connection System thinks there is between unstripped maps and beta maps.

6741f944353efYankee Clipper

6741f94435448
it's a bug, probably, and I think it's already fixed in ADaOB (and SCP).


I had thought that one difference between ADaOB and SCP was that SCP was not going implement the rebalancing stuff in ADaOB. But, if the shield effects of LP are a bug, then it makes sense for you to correct it.

Why do you think that it is a bug instead of intended? And, what other things that change gameplay, like this as well as changing the effects of regular Pyro on mechanicals, are going to be in SCP?
5 Guests are here.
"push your shoulders together." "heed your own advice."
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741f944394e0