6741fc7e28528

6741fc7e299d5
9 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 35 [36] 37 ... 56 »
Read 165916 times  

6741fc7e2a020ZylonBane

6741fc7e2a089
Speaking of the gamesys, been messing with the psionic projectiles...

Original pyrokinesis:
https://www.youtube.com/watch?v=br5JLg7BHCc

SCP pyrokinesis:
https://www.youtube.com/watch?v=amu7oqRJSrQ

6741fc7e2a13dPrimitive Primate

6741fc7e2a18f
I see that you FINALLY can break cameras with pyrokinesis. Good work.

6741fc7e2a2a7voodoo47

6741fc7e2a2f1
yeah, while a fiery projectile is indeed not the optimal way of attacking a mechanical enemy, not doing any damage just didn't make sense (especially the fragile ones).

6741fc7e2a389ZylonBane

6741fc7e2a3d1
Mechanical targets are now 10% vulnerable to incendiary attacks. Enough to fry a security camera, but not very effective against bots.

6741fc7e2a586ZylonBane

6741fc7e2a5d3
If I were rebalancing the psi system, I'd make pyro the lower-tier skill that's effective against mechanical targets, and cryo the higher-tier skill for use against biological targets. Having cold more damaging to machines than heat is nonsensical.

But that would be well beyond the limits of what SCP is supposed to be. So not happening.

6741fc7e2a65aPrimitive Primate

6741fc7e2a6a3
What about a stand alone PSI mod?

6741fc7e2a733voodoo47

6741fc7e2a77b
we barely have enough manpower to maintain the main build, having ten forks is just not sustainable.

6741fc7e2a7fcZylonBane

6741fc7e2a844
I volunteer PrimPrim to do it.

6741fc7e2aab3Primitive Primate

6741fc7e2ab06
we barely have enough manpower to maintain the main build, having ten forks is just not sustainable.
Understood

6741fc7e2b00cThiefsieFool

6741fc7e2b066
If I were rebalancing the psi system, I'd make pyro the lower-tier skill that's effective against mechanical targets, and cryo the higher-tier skill for use against biological targets. Having cold more damaging to machines than heat is nonsensical.

But that would be well beyond the limits of what SCP is supposed to be. So not happening.
I don't see how that helps, starting with a general use damage skill (like a Magic Missile) makes the most sense and incendiary damage is supposed to be the most effective weapon against bio annelids, not cold.
You want to rebalance Psi then you would do something like I did, merge the two "radar" powers into one power and add an obviously-missing anti-mechanical power at tier 3, one with only just enough damage to be useful, at this point you have cryo still in its logical place and you can still use it in order to save psi points when blasting cameras or monkeys.

6741fc7e2b3f0RocketMan

6741fc7e2b445
Ok but then you're going off on a creative tangent, making up your own psi powers, which isn't in the spirit of SCP.  Even messing with the existing ones is borderline but at least you operate within the existing framework of the game.

If mechanical attacks are lacking in the psi repertoire, we need to figure out when it is most sorely needed in the game and shoehorn it into an existing psi skill that would ordinarily be affordable by that time.  Unfortunately I think bots are fairly common after med-sci so whatever skill becomes anti-mech would have to be no higher than Tier 2.  There's nothin in tier 2 that's a weapon except for localized pyro and that's no good because of exploding droids and heavy weapons fire so we're stuck with projected pyro on tier 3.  If you're playing psi, chances are you're not a noob in the first place so it might be justified to wait that long for something that can adequately deal with robots.  In the mean time I guess they'd just have to wrench everything.
« Last Edit: 25. June 2014, 02:35:14 by RocketMan »
6741fc7e2b532
New pyrokinesis looks super cool, great job ZB!

6741fc7e2b616Yankee Clipper

6741fc7e2b660
Actually, Localized Pyrokinesis is perfect for battling the Protocol Droids. It gives you 100% immunity from their explosions. The only danger is sometimes they dither around before they come at you, and the power wears off. I have found a good solution to that is to go slap them in the face with my wrench to get their attention.

If anything, the problem with LP is that it does not give you the same immunity to explosions by turrets and the big bots.

6741fc7e2b854voodoo47

6741fc7e2b89e
a great deal of fixes would not be possible without those, so yes.

why do you ask?
6741fc7e2bae5
a great deal of fixes would not be possible without those, so yes.

why do you ask?
I care about the fate Original Levels V1

6741fc7e2bd11ZylonBane

6741fc7e2bd64
I care about the fate Original Levels V1
Well, that makes everything perfectly clear.



I assure you that we are not modifying the Fate original levels.
Acknowledged by 2 members: System, Primitive Primate

6741fc7e2be18RocketMan

6741fc7e2be62
Wait... LP makes you immune like a shield?  What's the scope of the immunity and is there an ingame explanation? 

6741fc7e2bf10voodoo47

6741fc7e2bf5e
it's a bug, probably, and I think it's already fixed in ADaOB (and SCP).

and lets make it simple: ADaOB was built using the unstripped maps, and SCP was built using the ADaoB maps.
Acknowledged by: RocketMan
6741fc7e2c08b
ZylonBane :/ do not mess over my poor english
https://www.youtube.com/watch?v=FdB3ZCFRRZQ
(click 2:12 to jump to the gameplay)

6741fc7e2c13bvoodoo47

6741fc7e2c18b
ah, you mean SS2 beta. yeah, it would be really interesting to have the beta assets, but unfortunately, they are probably lost forever.

6741fc7e2c233ZylonBane

6741fc7e2c27f
I cannot comprehend what connection System thinks there is between unstripped maps and beta maps.

6741fc7e2c4efYankee Clipper

6741fc7e2c542
it's a bug, probably, and I think it's already fixed in ADaOB (and SCP).


I had thought that one difference between ADaOB and SCP was that SCP was not going implement the rebalancing stuff in ADaOB. But, if the shield effects of LP are a bug, then it makes sense for you to correct it.

Why do you think that it is a bug instead of intended? And, what other things that change gameplay, like this as well as changing the effects of regular Pyro on mechanicals, are going to be in SCP?
9 Guests are here.
What's this?! Gloria is lying very still upon the gazebo floor.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741fc7e2d284