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Topic: Curious how the SCP is coming along!
Page: « 1 ... 38 [39] 40 ... 56 »
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lets hope for a simultaneous release.

What a glorious day that would be!  :)

67426800c70b0System Shocked

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What a glorious day that would be!  :)
Yes, a glorious day for "the many" !

67426800c73deRocketMan

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I always shoot for a simultaneous release :ohlulu:
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I always shoot for a simultaneous release :ohlulu:


Swag ^^^^        :oldman:
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Just curious, are you guys planning on fixing some of the exploits within the game? (and no, I don't know if this has been asked before, but I don't feel like going through 900 replies) For example, the ability to put a wrench between the bulkhead doors in the cryo recovery suite, and thus give you access to electricity without having to go near the turrets. Also, the ability to hop onto gurneys and "shut off" enemy AI comes to mind as well. Will these be fixed?

67426800c79d2voodoo47

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both would require some quite evil workarounds, so leaving them for beta2. also, both are not a big deal - we can just assume that one of the regular doors is strong enough to hold the pressure, and melee enemies not being able to attack you when you are at unreachable places is actually quite logical.

"worm ate it."

67426800c7aa4Primitive Primate

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How many betas will there be before gold?

67426800c7d04ZylonBane

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How many betas will there be before gold?
You're asking us to predict how many mistakes will be found. You realize that, right? You realize you're asking us to literally predict the future?

67426800c7e03Primitive Primate

67426800c7edavoodoo47

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there is no such thing as gold. we will be fixing this forever.

67426800c80f0Drone-Dragon

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I'm not dead...yet. *crawls back into unmarked grave*

In the spirit of ADaOB I hope the SCP will properly balance the weapon/psi skills better.

Hmm...can't think of anything else to say...


...live long and prosper. :P
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This is all terribly imprecise. Can you give an ETA of "forever" please?

67426800c84e9ZylonBane

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In the spirit of ADaOB I hope the SCP will properly balance the weapon/psi skills better.
SCP is not a rebalance mod. We want SCP to be accepted by the maximum number of people as a more polished version of the authentic SS2 experience. We are explicitly rejecting that part of the "spirit" of ADaOB.

That being said, in spite of the above mission statement, it does inherit ADaOB's rebalancing of the grenade launcher ammo (because it would be a huge pain to revert it). There are a few very selective, very minor gameplay changes we've made ourselves, mostly with the intent of making certain things more logical. We'll be documenting all the gameplay changes in the release notes.
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SCP is not a rebalance mod. We want SCP to be accepted by the maximum number of people as a more polished version of the authentic SS2 experience. We are explicitly rejecting that part of the "spirit" of ADaOB.

And how exactly does balance and gameplay in general not come under polish or authenticity? What makes your other changes "authentic" (lol) where your balancing attempts would not be?
I suppose there is a ton to balance, and to get to a satisfactory level of balance you would have to change the game quite drastically. Fair enough.
« Last Edit: 30. June 2014, 19:06:43 by Join usss! »

67426800c8972RocketMan

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Fixing a light fixture that isn't casting light properly or a model with no bottom on it is far more black and white than changing stats and player vulnerabilities.  While balance is a worthwhile endeavor, it's also highly subjective and takes a lot of discussion, research and iteration to make work and even then you'll have a mixed reception.  That's why it's being left out of SCP.  If it does happen, it'll have to be part of something else.

67426800c8b0evoodoo47

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I'll try to explain - for example the orig disruption grenades are flat out broken, they are just not dealing the damage they are supposed to. so, while having an effect on the gameplay, they need to be fixed (or, in this case, left at ADaoB values). also, the AR is way, way overpowered, to the point it "breaks" the rest of level 6 weapons, making them a bad choice no matter the circumstances. so it needs to be nerfed a bit. these are edge case scenarios, and they need an exception from the don't change gameplay rule. bad if you fix, but worse if you leave it alone, if you want.

however, changing how the weapons work (ADaoB laser pistol), or how much weapon skill they require (ADaoB standard weapons requirements) is definitely beyond the red line that should never be crossed - while logical from certain viewpoint, the change is simply too intrusive to be kept in the main branch.

67426800c8ccbYankee Clipper

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Hmm... That is disappointing to hear. First, I have to disagree with your choice of language. The way that the AR works does NOT "break" the way that any other L6 weapons works. They work the way they work regardless of how the AR works. What is worse is that ADaOB not only changed the way the AR worked, it also changed the way the ammo worked. So it also affected the pistol and the shotgun. Fixing the disruption grenades is different; as you point out, they were not working the way they were supposed to. That is an honest to goodness bug. You can't say the same thing about the standard weapons. You think that the devs made the standard weapons too powerful. Fair enough. But, that is not a bug. That is just an opinion.

Personally, I played around with the ADaOB for awhile, and I was very impressed by it. The things is does with fixing bugs are fantastic. The thing with the hybrid shotgun shell is also a great improvement. But, in the end, I decided to stop using it because I did not like the rebalancing. I was very much looking forward to the SCP since you guys promised that it was going to be the bug fixes without the rebalancing.

Of course, you're doing the work, so you get to decide. But my hope is that you will reconsider. I would much rather have an SCP that leaves out the rebalancing.
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The thing with the hybrid shotgun shell is also a great improvement.

 :oldman:

67426800c90f9voodoo47

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guess you will have to wait for beta2 then, we plan to have a good look on weapons after beta1 is out. some thing will most probably get reverted, and some may get modified, for example those wonky shotgun pellets.

do note that the (ADaoB) changes are quite small (excluding the hitscan laser pistol and the lowered standard requirements), you need to be quite a purist to be put off by them.

67426800c94a4ZylonBane

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The way that the AR works does NOT "break" the way that any other L6 weapons works. They work the way they work regardless of how the AR works.
How the AR works is "insanely better than any other weapon". This breaks the other weapons in the sense that there's little reason to actually use them. Though hopefully the stasis field generator will see more use, now that it can freeze cameras and turrets (it couldn't before, even though it could freeze robots... made no damn sense).

In the original game, with maxed standard weapons skill and a fully modded AR, you can drop a rumbler--one of the most powerful enemies in the game--with three shots. Pop pop pop, dead. That ain't right.

67426800c9594Primitive Primate

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I think the pistol outsmarts any other weapon. Really, it's OP.
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I think the pistol outsmarts any other weapon. Really, it's OP.

It is pretty beastly, I've said before but I don't bother investing past standard shotgun as it's very costly just for a fully automatic overpowered version of the pistol (uses same bullets). Running around with pistol on burst fire is very effective but not insanely OP like the AR. Though with the damage boost of standard 6 it may be almost as god-like, not sure of the values though but I'm pretty sure the AR has the highest damage in the game.
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