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Brutal Doom ruined Doom.
IMHO the biggest mistake they made with Doom 3 was one bad design decision which probably went on something like this."OK, we gonna make this a really scary game!" - "But our game isn't scary at all" - "Well.... Just make everything fucking dark, that's scary as hell!"
it's not a bad game, but as far as I'm concerned, it made the mistake of trying to be scary, and failing. it also lacked the fast, satisfying action of the classic games. .
Where the first presentation focused heavily on Doom's new vision for run-and-gun combat, the second slowed things down for a bit. We had a look at some of the new maneuverability in an area that appeared to be the outer portions of the UAC facility, with dirty clouds scudding through the dark, airless Martian atmosphere. Here we learn that the marine can double jump to reach higher ledges. Using this move, which appeared to be powered by a thruster of some sort, he quickly navigated a series of broken staircases. The functionality looked fluid, and a slightly mistimed jump was forgiven by the marine grabbing the staircase ledge and pulling himself up. There's certainly potential here for exploration, but both areas we saw were linear and there didn't appear to be much room for veering off of the beaten path.
After a few jumps, the marine reached a ravine. Serafin stopped dead in his tracks and switched over to the weapon wheel (slowing down game time to a crawl), to equip the chainsaw.The crowd went berserk just seeing the chainsaw icon.
The demo quickly turned into a slaughter with demons getting shot up and then torn to shreds. Skulls were crushed, jaws were ripped in half, heads stomped from above, arms completely torn off, necks snapped, bodies kicked over railings, and in one memorable case, a heart ripped out of a giant demon's chest and punched down its own throat, where it then exploded.
Uh, all the several hundred other things SCP fixes and/or improves?
Not sure why I am speculating on this though, I guess I just missed you Drone-Drag I'm under the illusion that I am bored is why. I have plenty to do!
There are no women here. It's just us, men that I think are women like you Drone-Dragon honeybunz, and SHODAN.
also, let me repeat - the weapon fixup/overhaul/rebalance or whatever you want to call it that was inherited from ADaoB will be thoroughly inspected for SCP beta2, but this needs to be done very carefully, as it's one big jenga tower, you pull some pieces wrong and down it goes.
I agree. It's taken me two years to "balance" Deus Ex, and there's still a few nagging things to sort. For the original developers of games featuring great complexity it's likely impossible to achieve balance first try. I think the most impressive work in this regard has to be Dark Souls, though it probably isn't quite on DX or SS2's level in terms of complexity, but regardless they did a great job with balancing all systems.
*poke*
Well to be fair, you didn't just 'balance' Deus Ex...you tore its guts out and gave it new internal organs. Still, you seem to have hit more than miss.
It r fixed naow.
If this was intended to communicate something, it failed.
Oh yes, how can I forget. You little bitch
Oh yeah, I forgot. Any other games than System Shock is forbidden here and if you so much as utter a word about another game, you're fucked.