67417c4e2a2ad

67417c4e2c49d
3 Guests are here.
 

Topic: Curious how the SCP is coming along!
Page: « 1 ... 48 [49] 50 ... 56 »
Read 165651 times  

67417c4e2cd25System Shocked

67417c4e2cd8a
SCP will not release until we've implemented the "Join Bananas" ending.

Does this include the maniacal apes throughout the game?

67417c4e2ce80Drone-Dragon

67417c4e2cee7
On a completely unrelated to anything you all have been saying note...with all the ebola cases popping up and many various cases of rabies spawning every-frickin'-where, I can't help but wonder...is the zombie apocalypse imminent?

Whelp...better start engineering killer plants to fight them.

Kekekekeke....eh...sorry...just wanted to post something so I can still say I'm here.

I'll go to bed now :headshot: .

67417c4e2d06dvoodoo47

67417c4e2d0be
at the moment, the human population is about 10 times the optimal size. now ask yourself a question - what is the cheapest way of fixing this?

67417c4e2d34dRocketMan

67417c4e2d3a1
Hahaha, you'd make an excellent politician.

67417c4e2d46fvoodoo47

67417c4e2d4c4
don't think so - I completely lack ambition and motivation.

67417c4e2d5faBriareos H

67417c4e2d64b
Woah careful there voodoo, man your levels of snarkiness, cynicism and quick dismissal (esp. of posts concerning technical issues with the Dark engine) have been steadily increasing with the past months, possibly in correlation with advancement on the SCP. You might consider taking a breather, the Many are wearing you down.

67417c4e2d6f5voodoo47

67417c4e2d743
it's actually the opposite - can't do as much editor work as I would want to because of tiring real world things. could use a vacation - a year or two would be nice.

67417c4e2d7e6Briareos H

67417c4e2d833
Aw shucks. Real life stress is much harder to avoid than anything online. Then I can only hope things will get less hectic soon.

67417c4e2dae2voodoo47

67417c4e2db34
had a look at the potential dml addon for SCP that would modify the item size, and unfortunately, it's not doable, as the physics dimensions need to be modified for the shrunken objects, and physdims is one of the few props that absolutely cannot be modified via dmls.
aaand I was lying again - not quite sure what was I doing wrong when I was trying to get it working back then (and I've tried hard, that's for sure), but tried again today, and it works. maybe some fix in 2.43? anyway, the modified item size fixup is fully implemented in SCP at the moment, so it's kind of too late for not having it there (but I'm kind of glad it is in, as this should be part of SCP imho).

anyway, I will probably make a standalone version once SCP is out, someone might find it useful, and at this point I can spit out dmls of that scope almost effortlessly. or if someone else wants to do it, I can share how.

67417c4e2dbdcSystem Shocked

67417c4e2dc2b
Are we there yet ?

What's left to do and what kind of approximate timeline is there to a release ?

67417c4e2dd3dZylonBane

67417c4e2dd8c
I can honestly say we're rapidly running out of things to fix, and even things to enhance are getting scarce.

67417c4e2de5evoodoo47

67417c4e2dea5
also, you can apply for a small sample over here if you want - as mentioned earlier, SS2 is not a long game, you will definitely finish one testrun before the full thing is out.
67417c4e2df9f
Thanks for the dedication guys, you have been doing this for a while now.


How long have you been working on it exactly?     

67417c4e2e0c7voodoo47

67417c4e2e11c
the idea of restarting ADaoB is almost as old as NewDark, but the real stuff has been going on for about two years, with the first release hopefully hitting sometime later this month. maybe.

if you mean the dmls, been working on them for the last few weeks, with large pauses (gotta go to work, unfortunatelly). partial experimental dmls existed for some time, but only the latest NewDark release with the extended dml functionality gave me the final nudge needed to dive in completely and finish them up. it's mostly just copying the fixes from my head and SCP buglist into the dml format, with very little creativity involved (though there is some, as dml fixing is more limited than actual Shockeding, and there are tough nuts to crack every once in a while, like those bloody worm piles), so if you have the time to spare, this can be done very quickly by anyone who knows SS2 better than his own backyard.

67417c4e2e376System Shocked

67417c4e2e3c9
also, you can apply for a small sample over here if you want - as mentioned earlier, SS2 is not a long game, you will definitely finish one testrun before the full thing is out.

Thanks, but I'd rather concentrate and expend my efforts on giving you a thorough feedback once the SCP is finally released. I thought for sure that it would have been released on August 11, SS2's release anniversary. I'm really itchin' to get started, hopefully BEFORE the end of September.
67417c4e2e70a
if you mean the dmls, been working on them for the last few weeks, with large pauses (gotta go to work, unfortunatelly). partial experimental dmls existed for some time, but only the latest NewDark release with the extended dml functionality gave me the final nudge needed to dive in completely and finish them up. it's mostly just copying the fixes from my head and SCP buglist into the dml format, with very little creativity involved (though there is some, as dml fixing is more limited than actual Shockeding, and there are tough nuts to crack every once in a while, like those bloody worm piles), so if you have the time to spare, this can be done very quickly by anyone who knows SS2 better than his own backyard.

Sounds great! Thanks!                            Sadly I know my backyard better than SS2, thus I would be incapable.            O_o

67417c4e2e7b6System Shocked

67417c4e2e812
Can't recall if this has been asked before, but will the SCP address/correct any sound related issues? If so, to what extent?

67417c4e2e9f9ZylonBane

67417c4e2ea4d
Can't recall if this has been asked before, but will the SCP address/correct any sound related issues?
Why wouldn't it?

67417c4e2ec55System Shocked

67417c4e2ecaa
Why wouldn't it?

Your first response "You have no idea", which was quickly removed, seemed a more appropriate and informative answer.

Excited that many sound related issues are being fixed. The audio/visual improvements just deepens the immersion factor.

An even scarier SS2? ..... BRING IT ON  !  !  !
Acknowledged by: Colonel SFF
67417c4e2f020
Now midwifes come from behind and whisper dirty jokes in your ear.
Then they kill you.

67417c4e2f220System Shocked

67417c4e2f274
Now midwifes come from behind and whisper dirty jokes in your ear.
Then they kill you.

At least you'll die laughing  :)   :D   :lola:  and then have a   :stroke:

67417c4e2f314voodoo47

67417c4e2f364
if it's anomalous, buggy, unfinished or whatever, and we can fix it, we will.
67417c4e2f58d
Now midwifes come from behind and whisper dirty jokes in your ear.
Then they kill you.

Kinda Kinky  :cyborg:  :cyborg:  :cyborg:  :cyborg:

67417c4e2f740System Shocked

67417c4e2f7fe
OK, here's a bit of a . . . . . . . . . . . . . . .

ALL Devs of the very GRATEFUL impending updated upgrades to SS2, are all partners in THEE MANY PIZZA SHOPPE, soon to begin operations:

Please provide a detailed menu of the DELIGHTFUL SCRUMPTIOUS TASTY new/improved mod toppings that will be offered to all of us to IMMENSELY IMPROVE the SS2 gaming experience in the coming weeks/months.

(Details concerning ANY unannounced discounted/free soda offers are greatly appreciated . . . . pppssssttt).   
« Last Edit: 19. September 2014, 18:37:56 by System Shocked »
3 Guests are here.
It's like knowing I was dead...and something brought me back
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67417c4e30322