67424d63655a6

67424d6366500
3 Guests are here.
 

67424d6366ce6ZylonBane

67424d6366d5a
ARGH. I figured out what was causing the problem for me. A version of toilet.bin was in my SHTUP folder, overriding whatever toilet model I put in the SCP folder.

Could we get versions of toilet/toicorp with shading enabled again? The model really does look better with it.
67424d6367039
sure
[toilet and corpse smooth.zip expired]

67424d636728fvoodoo47

Acknowledged by: Join usss!

67424d63673davoodoo47

67424d6367433
light bump into the female head.. ok, that came out wrong.

or did it?
Acknowledged by: voodoo47
67424d63676b0
Here is the head together with a "new" texture. I mangled two textures together. As there is the need to copy them over anyway I figured I might as well just merge them together.

I changed the scaling and some of the proportions of the cutleg.bin to better fit the models. The texture work for the boot is up to someone else. (boot.pcx)
[head n boots.zip expired]
« Last Edit: 19. July 2016, 19:05:21 by Olfred »

67424d63677bcvoodoo47

67424d6367815
head looking good, but needs to be rotated -90 degrees around the horizontal axis to match the orientation of the original. also the neck cut is a bit too sharp, but that's really just nitpicking.
[hedz.jpg expired]
67424d63679a6
I rotated the head around and made the neck a bit longer.
The sharp cut is basically the same on the original model. It just does have the better texture.
So the texture on the new head would need some splattered blood and sprinkles as well.
If necessary I could also create a new UV map.

67424d6367acdvoodoo47

67424d6367b24
depends on how much you want to play with a severed female head. v2 is good enough to go I think - the goal of replacing the original Resident Evil reject with something that fits the old headless model has been reached.

67424d6367be3ZylonBane

67424d6367c3a
Memo to self: There's a hole in the blobs that get flung out of the annelid eggs.

67424d6367d0avoodoo47

67424d6367d67
the leg still has a missing/transparent thing going on the back of the boot, wonder if it's the texture? maybe it's time for me to fire up mspaint again.
67424d6367f2e
Just convert it to png or something.
My guess is that the one who made the texture didn't pay attention to the first(?) colour in the index to be transparent.
You have this on quite a bit of the textures.

For converting images I usually use XnView. It can read a lot of formats, is quite easy to use and you can batch convert (yay!). Oh, and it's free.
So basically everything I need.

67424d63682dbSystem Shock

67424d6368343
Just convert it to png or something.
My guess is that the one who made the texture didn't pay attention to the first(?) colour in the index to be transparent.
You have this on quite a bit of the textures.

For converting images I usually use XnView. It can read a lot of formats, is quite easy to use and you can batch convert (yay!). Oh, and it's free.
So basically everything I need.

XnView is great for what it does, especially considering that it's completely free!

67424d6368513ZylonBane

67424d636857a
I've added fix requests for three models to the first post.

debris1.bin - Broken Conduit (-1481) [broken version of older version of conduit.bin]
Same deal as the fixed conduit flinders... at some point they upgraded the base model but nothing else. I didn't even realize until very recently that these were supposed to be the same object.


brl_exp.bin - Explode Barrel (-498) [top texture repeated on bottom]


cans.bin - Many Cans (-1393) [backward texturing on one side]


67424d63686dd
I made the debris close to the original one, with the exception that one mounting bracket didn't just miraculously made it way to the top.

67424d63687ecZylonBane

67424d6368825
All great!

Err, just noticed something else on the soda cans. The side textures only repeat three times. Should be four, to match the can tops.

67424d63688d8voodoo47

67424d6368931
not necessarily - might just be a plastic wrap.
67424d6368cb8
not necessarily - might just be a plastic wrap.
Then why the shadows that make a 3d impression between the cans? Nobody would make a plastic wrap THAT ugly.

67424d6368dadvoodoo47

67424d6368e07
actually those most likely represent places where (heat shrinked) plastic wrap would bulge out because of the can inside, so apart of the mirroring, the vanilla texture is probably correct.
67424d636909d
Err, just noticed something else on the soda cans. The side textures only repeat three times. Should be four, to match the can tops.
Yeah, I noticed as well.
But before I would mingle in that to look good (which is kinda impossible) I would rather make a new model you can shove into SHTUP.

67424d6369181ZylonBane

67424d63691da
I actually have some high-poly can models by RocketMan that I've been meaning to incorporate into SHTUP for... errr... longer than I care to admit.  :paranoid:
67424d636931e
You seem to have a new model for everything that you've never gotten around to texture.
Acknowledged by: System Shocked

67424d6369403ZylonBane

67424d6369459
Ha. No, the toilet's the only one in that category. The problem with the six-pack was figuring out a good way to model the plastic rings. Though now that I go back and look at it, I think I know what to do...

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
3 Guests are here.
Have you gone to the Nude Beach?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67424d6369c6c