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Topic: SS2 Olfred's Fixed Objects
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Read 179634 times  

67425380eeb6bvoodoo47

Re: SS2 Olfred's fixed objects
67425380eebc9
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

67425380eeccfZylonBane

Re: SS2 Olfred's fixed objects
67425380eed22
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

67425380eeddfvoodoo47

Re: SS2 Olfred's fixed objects
67425380eee30
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

67425380eeebbvoodoo47

Re: SS2 Olfred's fixed objects
67425380eef07
09 is up, dl count +4914.
Acknowledged by: Kolya

67425380ef1bfvoodoo47

Re: SS2 Olfred's fixed objects
67425380ef20d
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

67425380ef2a5voodoo47

Re: SS2 Olfred's fixed objects
67425380ef2f1
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

67425380ef415System Shocked

Re: SS2 Olfred's fixed objects
67425380ef45a
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

67425380ef507voodoo47

Re: SS2 Olfred's fixed objects
67425380ef55a
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

67425380ef5feZylonBane

Re: SS2 Olfred's fixed objects
67425380ef64a
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

67425380ef6e4voodoo47

Re: SS2 Olfred's fixed objects
67425380ef731
it is in the last public package though - must have forgotten to add it to the readme.

67425380ef7f1ZylonBane

Re: SS2 Olfred's fixed objects
67425380ef83c
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

67425380ef8e3voodoo47

Re: SS2 Olfred's fixed objects
67425380ef92e
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

67425380ef9afvoodoo47

Re: SS2 Olfred's fixed objects
67425380ef9f9
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
67425380efc6a
Can you edit download numbers now?

67425380efcf5voodoo47

67425380eff4cRoarkes

Re: SS2 Olfred's fixed objects
67425380eff9b
Where this gets installed to ?

67425380f0063voodoo47

Re: SS2 Olfred's fixed objects
67425380f00af
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

67425380f0160Roarkes

Re: SS2 Olfred's fixed objects
67425380f01ac
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
67425380f027d
Uhm, just read the guide he linked to.

67425380f032bvoodoo47

Re: SS2 Olfred's fixed objects
67425380f0378
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

67425380f0475ZylonBane

Re: SS2 Olfred's fixed objects
67425380f04c1
Added the cans, barrels, and broken conduit?

67425380f0552voodoo47

Re: SS2 Olfred's fixed objects
67425380f05a8
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
67425380f095d
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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