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Topic: SS2 Olfred's Fixed Objects
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Read 179334 times  

6741ab29e98e9voodoo47

Re: SS2 Olfred's fixed objects
6741ab29e994d
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

6741ab29e9a56ZylonBane

Re: SS2 Olfred's fixed objects
6741ab29e9aa7
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

6741ab29e9b4avoodoo47

Re: SS2 Olfred's fixed objects
6741ab29e9b95
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

6741ab29e9c19voodoo47

Re: SS2 Olfred's fixed objects
6741ab29e9c63
09 is up, dl count +4914.
Acknowledged by: Kolya

6741ab29e9f16voodoo47

Re: SS2 Olfred's fixed objects
6741ab29e9f64
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

6741ab29ea008voodoo47

Re: SS2 Olfred's fixed objects
6741ab29ea05a
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

6741ab29ea1d1System Shocked

Re: SS2 Olfred's fixed objects
6741ab29ea221
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

6741ab29ea2cavoodoo47

Re: SS2 Olfred's fixed objects
6741ab29ea316
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

6741ab29ea3a9ZylonBane

Re: SS2 Olfred's fixed objects
6741ab29ea3f4
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

6741ab29ea481voodoo47

Re: SS2 Olfred's fixed objects
6741ab29ea4cb
it is in the last public package though - must have forgotten to add it to the readme.

6741ab29ea586ZylonBane

Re: SS2 Olfred's fixed objects
6741ab29ea5d0
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

6741ab29ea691voodoo47

Re: SS2 Olfred's fixed objects
6741ab29ea707
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

6741ab29ea7a8voodoo47

Re: SS2 Olfred's fixed objects
6741ab29ea805
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
6741ab29eaacb
Can you edit download numbers now?

6741ab29eab57voodoo47

6741ab29ead50Roarkes

Re: SS2 Olfred's fixed objects
6741ab29eada0
Where this gets installed to ?

6741ab29eae71voodoo47

Re: SS2 Olfred's fixed objects
6741ab29eaebf
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

6741ab29eaf50Roarkes

Re: SS2 Olfred's fixed objects
6741ab29eaf9b
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
6741ab29eb0ae
Uhm, just read the guide he linked to.

6741ab29eb159voodoo47

Re: SS2 Olfred's fixed objects
6741ab29eb1a5
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

6741ab29eb259ZylonBane

Re: SS2 Olfred's fixed objects
6741ab29eb2a3
Added the cans, barrels, and broken conduit?

6741ab29eb330voodoo47

Re: SS2 Olfred's fixed objects
6741ab29eb37c
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
6741ab29eb79e
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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