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Topic: SS2 Olfred's Fixed Objects
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Read 179336 times  

6741ac1fd1ef0voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd1f67
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

6741ac1fd211aZylonBane

Re: SS2 Olfred's fixed objects
6741ac1fd2175
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

6741ac1fd2232voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd2285
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

6741ac1fd2326voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd2374
09 is up, dl count +4914.
Acknowledged by: Kolya

6741ac1fd2697voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd26ea
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

6741ac1fd278fvoodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd27e1
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

6741ac1fd2913System Shocked

Re: SS2 Olfred's fixed objects
6741ac1fd2962
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

6741ac1fd2a36voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd2a88
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

6741ac1fd2b35ZylonBane

Re: SS2 Olfred's fixed objects
6741ac1fd2b83
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

6741ac1fd2c22voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd2c6e
it is in the last public package though - must have forgotten to add it to the readme.

6741ac1fd2d2cZylonBane

Re: SS2 Olfred's fixed objects
6741ac1fd2d7a
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

6741ac1fd2e3bvoodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd2e88
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

6741ac1fd2f10voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd2f44
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
6741ac1fd322c
Can you edit download numbers now?

6741ac1fd32b7voodoo47

6741ac1fd34c3Roarkes

Re: SS2 Olfred's fixed objects
6741ac1fd3511
Where this gets installed to ?

6741ac1fd35dcvoodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd362a
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

6741ac1fd36c1Roarkes

Re: SS2 Olfred's fixed objects
6741ac1fd370c
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
6741ac1fd37e2
Uhm, just read the guide he linked to.

6741ac1fd3881voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd38cc
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

6741ac1fd39ccZylonBane

Re: SS2 Olfred's fixed objects
6741ac1fd3a1e
Added the cans, barrels, and broken conduit?

6741ac1fd3ab9voodoo47

Re: SS2 Olfred's fixed objects
6741ac1fd3b0c
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
6741ac1fd3edd
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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