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Topic: SS2 Olfred's Fixed Objects
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Read 179333 times  

6741ab053ead8voodoo47

Re: SS2 Olfred's fixed objects
6741ab053eb3b
I see no reason why it shouldn't be possible, but I was under the impression we want to keep this SCP exclusive.

6741ab053ec64ZylonBane

Re: SS2 Olfred's fixed objects
6741ab053ecbf
Should it be in the archive then? Rigging it to spin is the only reason it was modified.

6741ab053ed8avoodoo47

Re: SS2 Olfred's fixed objects
6741ab053eddb
well, the orig model was also quite shoddy. anyway, I'm slightly leaning to not making it spin - the fixed objects mod should be about fixed models, and nothing else.

6741ab053ee83voodoo47

Re: SS2 Olfred's fixed objects
6741ab053eed5
09 is up, dl count +4914.
Acknowledged by: Kolya

6741ab053f22fvoodoo47

Re: SS2 Olfred's fixed objects
6741ab053f289
v10 is up. nearing 10k downloads total.


  • ammoss.bin, ammohes.bin, ammoaps.bin - (all types of) bullets (-35) [shoddy mapping of the bullet texture at the open part of the clip]
  • lift01.bin - Lift 1 (-237) [decals floating off the model]
  • lift01_w.bin - Lift 1 Walls (-125) [decals floating off the model]
  • hydo.bin, hydo1.bin, hydo2.bin, hydo3.bin, hydo4.bin, hydo5.bin - (all types of) New Hydro Doors (-3539) [decals float off the surface]
  • acces_df.bin, acces_d.bin, acces_g.bin - Core Access (-2747) [all model variations have decals that float off the surface]
  • consoleh.bin - Ceiling Console (-2450) [missing back polys]
  • recwallb.bin - broken rec kool aid scene wall [incorrect textures mapped on the broken part]
  • all shutle, and sh models - [various issues on shuttles and shuttle parts]
  • lightr.bin - Wedge Light (-1593) [object lit improperly]
  • atek_h.bin - [cracks on the hand pistol model]
  • comforce.bin - Comforce Door (-4791) [decals floating off the model slightly]
  • conduit.bin, conduit1.bin, conduit2.bin, conduit3.bin - Conduit (-185) [legs too short by 0.32 DromEd units, middle two white pipes clip into each other]
  • conduitr.bin - Rick Conduit (-94) [same issues as conduit.bin]
« Last Edit: 27. June 2015, 13:45:17 by voodoo47 »

6741ab053f3bfvoodoo47

Re: SS2 Olfred's fixed objects
6741ab053f41a
10k downloads - yaay for Olfred. looks like the people like their objects smooth.

6741ab053f563System Shocked

Re: SS2 Olfred's fixed objects
6741ab053f5b5
I installed v10 and found that the fixed files for stellar.bin   http://i.imgur.com/QDrnAlb.jpg   are not included.

I installed stellar.zip file posted by Olfred -  BEFORE  http://i.imgur.com/mD1Zr5i.jpg  AFTER  http://i.imgur.com/W4KfMVW.jpg

« Last Edit: 28. June 2015, 21:11:44 by System Shocked »

6741ab053f674voodoo47

Re: SS2 Olfred's fixed objects
6741ab053f6cb
yes, the stellar map is not included for the moment, as it's not a direct replacement for the orig model. it will probably be included in SHTUP.
Acknowledged by: System Shocked

6741ab053f775ZylonBane

Re: SS2 Olfred's fixed objects
6741ab053f7c6
Just noticed the list of models in the first post doesn't seem to include secd01.bin.

6741ab053f87bvoodoo47

Re: SS2 Olfred's fixed objects
6741ab053f8ca
it is in the last public package though - must have forgotten to add it to the readme.

6741ab053f997ZylonBane

Re: SS2 Olfred's fixed objects
6741ab053f9e5
Also, there should be no reason to include shtflash.bin and shtflash.pcx. Those are for the shotgun muzzle flash, which only exists in custom gamesys's that would include their own version anyway. Also probably shouldn't have shield.bin, since that's just a high-poly version of the shuttle shield dome. Nothing wrong with the original object.
« Last Edit: 01. November 2015, 03:19:30 by ZylonBane »

6741ab053faa5voodoo47

Re: SS2 Olfred's fixed objects
6741ab053faf7
not sure about the shield anymore, but flashes have a reason of being there, they need to be low enough in the hierarchy for everything to work properly with FMs. it's a bit of an odd place, but it makes things work.

6741ab053fb8dvoodoo47

Re: SS2 Olfred's fixed objects
6741ab053fbdd
v11 is up. monkeybraiins.
« Last Edit: 15. November 2015, 16:19:59 by voodoo47 »
Re: SS2 Olfred's fixed objects
6741ab053ff0d
Can you edit download numbers now?

6741ab053ffa5voodoo47

6741ab054020fRoarkes

Re: SS2 Olfred's fixed objects
6741ab054025e
Where this gets installed to ?

6741ab0540385voodoo47

Re: SS2 Olfred's fixed objects
6741ab05403dc
https://www.systemshock.org/index.php?topic=4447.0 (see the picture). the most important thing is to have it above SCP, and below Tacticool (and SHTUP-ND).

6741ab054048aRoarkes

Re: SS2 Olfred's fixed objects
6741ab05404d8
I meant where in what SS2 folder this gets put in ? But, thanks for the mod order.
Re: SS2 Olfred's fixed objects
6741ab05405b7
Uhm, just read the guide he linked to.

6741ab054065cvoodoo47

Re: SS2 Olfred's fixed objects
6741ab05406ab
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.

6741ab054074bZylonBane

Re: SS2 Olfred's fixed objects
6741ab0540782
Added the cans, barrels, and broken conduit?

6741ab0540822voodoo47

Re: SS2 Olfred's fixed objects
6741ab0540874
eeegrh nope, managed to skip them somehow - added and reuploaded. not my brightest week.
Re: SS2 Olfred's fixed objects
6741ab0540c81
lets celebrate 20K downloads with a small update (v12). Fixed Objects is officially the most downloaded NewDark SS2 mod - congrats, Olfred.
Then it should probably be integrated into SS2Tool, no?

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