You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Are you planning to use PBR at all?
Because I'd be interested in remaking the SS1 tiles in PBR like this medical wall panel...I'm keeping the original aesthetic when I remake these textures into meshes with textures.
I'll gladly paint that model for you if you don't mind uploading it for me.
Woah, that's generous! It can be very tedious to paint all these model skins textures, especially the enemies. Painting skins textures is my least favorite part.
Are you planning to use PBR at all? Because I'd be interested in remaking the SS1 tiles in PBR like this medical wall panel I did a few months ago:http://i.imgur.com/zmZWiav.jpgI'm keeping the original aesthetic when I remake these textures into meshes with textures.
I have materials and textures for every texture from the game.
It's looking quite good so far. But IMHO the animation could be a bit smoother...
A quick tutorial about Weight Painting.
Thanks for your advice, but are you refering to custom vertex normals along the edges to improve shading?
I think the choppiness of the animation resembles the original System Shock much better than a silky smooth one would.
REALLY GOOD...Only thing I would fix is to make it even more transparent. In SS1 it actually was almost impossible to see these things. Whether that was due to the lighting being so poor or their transparency level, I don't know. How does it look at the end of a dark corridor?