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Topic: SCP Issue Reporting
Page: « 1 ... 7 [8] 9 ... 22 »
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67424d8dd01a6System Shocked

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Just a quick note that I re-edited my FEEDBACK REPORT #11, by deleting item #35, and adding items #45 and #46.
« Last Edit: 19. November 2014, 01:07:18 by System Shocked »

67424d8dd02b0System Shocked

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Another quick note that I re-re-edited my FEEDBACK REPORT #11, by adding items #47 and #48.
« Last Edit: 19. November 2014, 02:09:40 by System Shocked »

67424d8dd0406Shinobi

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WHoa I just skimmed this entire thread looking for the easter egg. Please, someone, put me out of my misery or give me a clue! Lol. What's with the bashing of the one dude who seems to be giving consistenly detailed bug reports and feedback?? Also where is SS2Tool 6x I'm not seeing it on the site even though it's referenced. Also while I'm asking questions: the tool recognises that I have "the first GoG release" whatever that means. Wasn't aware of any updates. Trying to get my game to look like peoples screenies in this thread, but no such luck at the moment.

67424d8dd07c1System Shocked

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WHoa I just skimmed this entire thread looking for the easter egg. Please, someone, put me out of my misery or give me a clue! Lol. What's with the bashing of the one dude who seems to be giving consistenly detailed bug reports and feedback?? Also where is SS2Tool 6x I'm not seeing it on the site even though it's referenced. Also while I'm asking questions: the tool recognises that I have "the first GoG release" whatever that means. Wasn't aware of any updates. Trying to get my game to look like peoples screenies in this thread, but no such luck at the moment.
\

Many thanks Shinobi, for your supportive comment, re: "What's with the bashing of the one dude who seems to be giving consistently detailed bug reports and feedback??". It's very much appreciated.

Here's the link for the SS2 Tool v6.005 beta https://www.systemshock.org/index.php?topic=6956.0

Re: "Trying to get your game to look like screenies in thread", maybe checking out the SCP Beta 1 release thread and it's compatible mods list will assist you in experiencing SS2 nIrVaNa. https://www.systemshock.org/index.php?topic=7116.0
« Last Edit: 19. November 2014, 07:55:41 by System Shocked »

67424d8dd094cShinobi

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Cheers for the links. I've followed the newbie modding guide first, then followed the mods list in one of the comments, working like a dream but I wouldn't mind adding some of that (admittely overdone) HDR to my experience. 

Thanks for the SS2Tool beta... I THINK V5.3 has done everything I need, though I'm still annoyed with the installer for SS2Tool telling me I have the first GoG version and that it had disabled MP (I do sometimes use it and probably will again now I can play through with the new stuff and share the fun with a mate!) so enabled it.... hoping it won't break anything else.

This is the patch I've been waiting for for ages, because it looks like a metric shit-tonne of work has gone into making it all play nicely with the NewDark stuff and undoing some of the less desirable changes :D

67424d8dd0b3dvoodoo47

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one thing I forgot to add - about those misaligned and otherwise improper textures on hydro2, not much can be done about them, as the level is only available stripped.

67424d8dd0e10unn_atropos

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I just checked if the issue in this old video is still there. Doesn't seem like it, but the grate (923) on ops2 is too small on two sides.

[ops2-grate-923.jpg expired]
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Haven't had time to play and report bugs.

Looks like you guys have been doing a great job!!!

Keep it up!    :thumb:

67424d8dd1048Yankee Clipper

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Poor Prefontaine.  :(

All that work; giving his very life that others may be warned of the internal workings of the Many. Only to have his very first audio log edited into nowhereness. I don't even think he would be angry. He operated at a higher level than the rest of us. Only... disappointed.

ETA: Object #94
« Last Edit: 25. November 2014, 19:53:29 by Yankee Clipper »

67424d8dd1133voodoo47

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that is definitely not intentional, and will be corrected. probably a result of an adjustment of a nearby brush.

67424d8dd1349voodoo47

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don't use broken Arcaniac models. also, use JPG for images, would you kindly. we know that you can.
« Last Edit: 02. December 2014, 13:50:50 by voodoo47 »

67424d8dd14ebvoodoo47

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NOT using the 400 removed content pack would be a good start.
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do not use , do not use it , then what use?  :what:

67424d8dd16c5voodoo47

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the recommended mod setup exists for a reason - if you add more mods on top, chances of something breaking grow exponentially. especially if you know that you are adding broken stuff - for example, pretty much all Arcaniac models have small issues.

the removed 400 content has been removed for a reason, if you use it, you acknowledge that it may break things.
« Last Edit: 02. December 2014, 18:59:32 by voodoo47 »

67424d8dd1d4dvoodoo47

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just checked, it doesn't happen with the latest regular 400 mod loaded, so whatever weird thing you are loading on top of that, just don't, and there will be no problem.

67424d8dd2ca6Yankee Clipper

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Object 773 is 10 cyber modules. In the vanilla game, they are there for players on all difficulties. But, in the SCP, they are setup up to only appear on impossible. (DiffPermit = 4)

I'm guessing this was unintentional.

67424d8dd3587voodoo47

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what map? also, I doubt this has been modified, so it's probably inherited from ADaoB.

67424d8dd37ecYankee Clipper

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Ha! Good point. That is in the Many.

Just checked. You're right, it is in ADaOB.

67424d8dd38e5Yankee Clipper

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I still should report the bug here, right? Or should I go find the ADaOB thread? :)

67424d8dd39e5voodoo47

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no need, but not quite sure what to do, there was probably a reason why this has been changed.

67424d8dd3b95Yankee Clipper

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I don't know when it was changed. I can't find any versions older than 3.0 that are still available for download. But, Straylight documented everything. If he had intentionally modified 10 cyber modules so that they would stop appearing on all difficulties except impossible, he would have mentioned it somewhere.

It looks to me like it has to be a mistake. Since I don't have access to the older versions of ADaOB, I can't see where it creeped in. In the end, I guess it doesn't really matter.

For interested parties, the following DML command will fix it:

DML1
//Restore CMs in The Many
-ObjProp 773 "DiffPermit"

Just put that line in a new text file and save it as "many.mis.dml". Place the file in your SCP directory. This only matters if you play on difficulties other than impossible. If you just play impossible, the CMs are already there. BTW, these are located on a female corpse in one of the egg rooms towards the end of the middle section of the Many (before you jump off the ledge into the water).


« Last Edit: 10. December 2014, 22:12:53 by Yankee Clipper »
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