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Good. Challenge that arises from the limitations of a game's controls is the worst possible form of challenge, and should be squashed without hesitation, always.
... what? I'm relatively sure the chute was designed to be that small, the controls have nothing to do with that.
The controls have everything to do with accidentally flying into the air when a high-agility character ascends a ramp. That's something that simply wouldn't happen in real life because you'd have more precise control over your own feet. This bit of unrealism normally isn't a problem, but when it can get you killed, then it becomes a problem. I very much doubt Irrational intended as simple a task as dropping into a hole in the ground to be a challenge. You may as well argue that they intended getting into the MedSci maintenance access shaft to be a challenge too.
You also cannot control momentum mid-jump, yet dozens of platformers rely on it to both to force the player to fine control his characeter and open up the game for new challengs.
the rick spawns were modified to only spawn spiders if memory serves, so those should spawn and bother you if you keep idling too much.
I like you too, ZB.
the ladders and nerve catwalks were set up poorly, resulting in many accidental deaths. now they are set up much better - you still have to jump around, but stupid accidents should be rare. observe (6:00) a player NOT getting annoyed to death by accidental slips;