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Topic: SS2 CyberBlutch Rebirth 05
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Re: SS2 CyberBlutch Rebirth 02
67417e0dbc3d5
You can add this version to the modmanager just like an ss2mod file. Here's how.

67417e0dbc4d0dogeddie

Re: SS2 CyberBlutch Rebirth 02
67417e0dbc529
If I go into the SS2MM file to search for the new Rebirth file, it doesn't show up, even though I put it in one folder named "ss2 mods" with all the other stuff I run on the game. I tried to change the file extension of the .zip file as well, but it doesn't seem to be working (which means I'm sure I am doing it wrong" Any help? I guess I don't think I am going about changing the zip file extension correctly

67417e0dbc989Enchantermon

Re: SS2 CyberBlutch Rebirth 02
67417e0dbc9e2
I guess I don't think I am going about changing the zip file extension correctly
More than likely. Assuming you're running Windows, open Windows Explorer, click on the Tools menu (in Vista and 7, you may have to hit Alt to see the menus), select Folder Options, then uncheck the box labelled "Hide extensions for known file types." You should then be able to see and change the file's extension.

67417e0dbcc2bdogeddie

Re: SS2 CyberBlutch Rebirth 02
67417e0dbcc80
More than likely. Assuming you're running Windows, open Windows Explorer, click on the Tools menu (in Vista and 7, you may have to hit Alt to see the menus), select Folder Options, then uncheck the box labelled "Hide extensions for known file types." You should then be able to see and change the file's extension.

You, my friend, are THE MAN! Thanks alot! (if you are not a man, my apologies)
Re: SS2 CyberBlutch Rebirth 02
67417e0dbcd8e
Glad you got it working. Nevertheless you could have added it without renaming.
You didn't see the mod in the Modmanager's Open-File dialogue, because you had the wrong filetype selected the bottom of the dialogue window.

67417e0dbcfa6dogeddie

Re: SS2 CyberBlutch Rebirth 02
67417e0dbcfff
Glad you got it working. Nevertheless you could have added it without renaming.
You didn't see the mod in the Modmanager's Open-File dialogue, because you had the wrong filetype selected the bottom of the dialogue window.

I looked after reading this and don't see any place to select file types at the bottom of the dialogue window? Is this available in vers 1.10?

67417e0dbd3c2Enchantermon

Re: SS2 CyberBlutch Rebirth 02
67417e0dbd418
You, my friend, are THE MAN! Thanks alot! (if you are not a man, my apologies)
Yes, I'm a man. And you're welcome. :)
I looked after reading this and don't see any place to select file types at the bottom of the dialogue window? Is this available in vers 1.10?
Yup. When you go to the File menu and click Add Mods, in the window that opens, click the drop-down box labelled "Files of type:" and you'll see that you can switch between .ss2mod, .zip, .7z and .rar files. I actually didn't know this myself until I just now checked; I've always just changed the file extension and double-clicked on it to add it.
Re: SS2 CyberBlutch Rebirth 02
67417e0dbd544
I have amended the SS2 Tech FAQ with a screenshot explaining this.

If TheBrain reads this, it would be cool if SS2MM used a multi-filetype mask in the File->Open dialogue, showing all appropriate files at a time.

67417e0dbd5dadogeddie

Re: SS2 CyberBlutch Rebirth 02
67417e0dbd62a
That's a handy little feature I was not aware of - thanks again

67417e0dbd9c1unn_atropos

Re: SS2 CyberBlutch Rebirth 02
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If TheBrain reads this, it would be cool if SS2MM used a multi-filetype mask in the File->Open dialogue, showing all appropriate files at a time.
That would be highly welcome and would add some comfort to the manager :thumbwink:

67417e0dbdc29The Brain

Re: SS2 CyberBlutch Rebirth 02
67417e0dbdc7f
Noticed and noted. However I'm planning to do total revamp of the manager with Lazarus IDE and Free Pascal so you can run new manager in both 64-bit and 32-bit Windows OSes natively.

67417e0dbdd94ZylonBane

Re: SS2 CyberBlutch Rebirth 02
67417e0dbdde7
Hey, how about a tag that could be added to the mod description file that specifies whether a particular mod should generate conflict warnings? That would be useful for SHTUP. No idea if it would be useful for anything else though.
Re: SS2 CyberBlutch Rebirth 02
67417e0dbdee7
But conflict warnings only come up in combination with another mod, so how are you going to predict that in any single mod's description file? I must be missing something here.

67417e0dbdfa3ZylonBane

Re: SS2 CyberBlutch Rebirth 02
67417e0dbdff2
Since SHTUP is a baseline upgrade to the existing content that doesn't actually "change" anything, it's always okay for other mods to overwrite it.

But like I said, SHTUP may be unique in this regard.
Re: SS2 CyberBlutch Rebirth 02
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What if someone activates SHTUP after another mod?

67417e0dbe180ZylonBane

Re: SS2 CyberBlutch Rebirth 02
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Then they would get what they asked for.  :p

67417e0dbe2b5butanokaabii

Re: SS2 CyberBlutch Rebirth 02
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Which files do I remove to disable the enormous-breasted female models without affecting any others? I can't seem to find a model viewer, so I can't simply go through them one by one. For that matter, are there any good female model sets that don't make them any bustier? Arcaniac's models are preferable to these, but the models are still a couple sizes bigger.

Funnily enough, the original Rebirth midwife scares me more than the original precisely because of this.

*awaits help and possibly some good-natured jabs at my aesthetic sense*

67417e0dbe447voodoo47

Re: SS2 CyberBlutch Rebirth 02
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mixing the original and rebirth models is probably not going to yield pleasant results. if you don't like the rebith models, I suggest that you simply do not use the mod at all.

to answer you question, you will have to get rid of all textures and models with "F" in the middle, like corf_com.bin, corpfem1.bin, corf_com.gif etc (edit: from the rebirth pack. do not touch the original ss2 files).. the midwife file was fembot.bin, I think.
« Last Edit: 04. June 2011, 12:24:12 by voodoo47 »
Re: SS2 CyberBlutch Rebirth 02
67417e0dbe587
You do realise that this version of rebirth uses the original texture that covers up the breasts though? Just checking.

67417e0dbe63cvoodoo47

Re: SS2 CyberBlutch Rebirth 02
67417e0dbe6e1
updated my post to avoid confusion-if he kills all the female data from the rebirth mod, he should get the result he wants.

wonder why he dislikes big boobs that much-thought everybody loves them (even girls)..

67417e0dbe81dNameless Voice

Re: SS2 CyberBlutch Rebirth 02
67417e0dbe86d
Kolya, he's talking about the dead crewmember models, not the midwife.
Voodoo47 has the right answer.  I agree that mixing the models will probably look horrible, though.  Especially if the male corpses are Rebirthified (with all the fancy pockets and all) and the female ones are the original low-poly blocks.
Re: SS2 CyberBlutch Rebirth 02
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Ah, my mistake.

67417e0dbe9ffbutanokaabii

Re: SS2 CyberBlutch Rebirth 02
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Not everybody. Genetic hardwiring and social influence are highly variable, you know!

Hmm, I think I'll probably mix and match a few Arcaniac models with Rebirth ones. Probably have to do that manually to avoid ADaOB conflicts and the like.

67417e0dbeaf1BummerII

Re: SS2 CyberBlutch Rebirth 02
67417e0dbeb40
Is this project completly dead? Aww, I was waiting for something like it (ąoryginal graphic scares me off), but it seems its totally ddead

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