6741a1508ca43

6741a1508e0f9
4 Guests are here.
 

Topic: SS1 Proper Logs Read 93398 times  

6741a1508ea01
Tags: °SS1 mod

Since version 1.0 SYSTEMSHOCK-Portable contains this mod.

Before neither the 'terse' nor the full text options showed the exact text as heard in the CD version of System Shock. This mod (originally by Gigaquad) syncs the texts with the audio heard from logs, emails and traps. As discussed on TTLG

https://www.youtube.com/watch?v=CfH_XKz9yLw

DOS, SSEE Classic (SHLink), and Shockolate source port - backup your original CYBSTRNG.RES and CITALOG.RES (found in \SSHOCK\RES\DATA\), and replace them with the new files from the archive. Make sure messages are set to "Both" in Audio options for the text to show. Logs and e-mails only have normal length text available, so don't choose terse text length.

SSEE Source Port - extract the properlogs folder from the archive to your %APPDATA%\Nightdive Studios\System Shock EE\mods\ folder, use the built in mod loader to activate.

As of v1.06 of this mod, masculine references to SHODAN have been removed from the few emails and logs that had them (both audio and text).


SS1_text.7z is the original mod, use that if you don't care about the modified audio (to install, replace your CYBSTRNG.RES after backing up the original file).
« Last Edit: 20. February 2023, 10:22:17 by Moderator »

6741a1508eba9Darknat

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508ebfd
Hey, you know of the tools necessary to extract and pack the text again? I want to do a spanish translation of the game and it would help a lot if anyone already got the tools.

I know there is a text extractor somewhere on this forum, but it doesn't work with this RES file, which is the one I want to translate so it has the same text as the logs. Also, I would need to repack the text again so it works with the game.

I would ask on the TTLG forums, but it seems I can't reply to posts or send private messages even after activating my account.
Re: SS1 Gigaquad Enhanced log texts mod
6741a1508ed29
I just added a whole slew of editing tools for System Shock I had lying around here. I hope you find some of these useful. It's entirely possible Gigaquad used Hex-Editing to do his translation though. Keep that in mind.

6741a1508edd2Darknat

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508ee1f
Thanks a lot. I'm gonna check them right now :)

Gigaquad said in the post that he had the "neccesary tools" so I assume he did it without an hex editor.
Re: SS1 Gigaquad Enhanced log texts mod
6741a1508ef25
It might be worth contacting him then. Also note the transcript from his thread that I also added in the first post now. Should be quite helpful for a translation.

6741a1508efc7Gigaquad

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f013
I have the program, but it's really bad, only meant for myself. I'll see what I can do to improve it a bit. Do you intend to translate everything or just the logs?

6741a1508f11aDarknat

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f167
Well, I intend to translate everything on the cybstrings.res file. Descriptions of objects, logs and menus.

I also tried to check out how the cybstrings.res file worked so I could make my own program, but I don't know what the last bytes of the file are for (just after the index that directs you to the specific part where a certain text is stored.

Anyway, if your program works, that would be great to have.

I checked the programs Kolya posted on the other post, but they are more focused on graphics than text (which eventually would be something I also need cos I have to check if the font files contain the ñ or not)

Thanks a lot for your help :)

6741a1508f234Gigaquad

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f282
http://terranova.110mb.com/files/SS1transl.zip. If you want something better, you probably need to wait for Firefreak to finish the .res editor he has talked about.

6741a1508f592Darknat

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f5e7
http://terranova.110mb.com/files/SS1transl.zip. If you want something better, you probably need to wait for Firefreak to finish the .res editor he has talked about.

Thanks for the program :) I'm gonna check it right now to see what I can do with it.

6741a1508f6a2Darknat

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f6f0
Well, I have done some tests with your program and it just works great :)


I would start working on the translation seriously this weekend :) thanks a lot for your help

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f7ec
Gigaquad, would you mind if I put up your SS1 translation tool in the SS1 Tools thread here?

6741a1508f87cGigaquad

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f8c7
Please don't, it's rubbish and I'll do an updated version when it starts bothering me enough.
Re: SS1 Gigaquad Enhanced log texts mod
6741a1508f9a7
Sure thing!

6741a1508faa3mikeoldfield1978

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508faf1
Hi all,
I'm talking on behalf of a group of Italian guys that are trying to translate SS1 in italian. We have just done the translation of all the texts in the game, including emails, logs, weapons&things names, interface, all. Our problem is creating a tool that could extract all the texts and the replace them with the new translated files.
I've used the ss_xtrac.exe tool found in the SS1tools thread, becouse I couldn't download the SS1transl.zip tool posted by Gigaquad (the link isn't working for me, can u help ?  ) but at the moment I dunno how replace the translated txt's in the cybrstng.res file...
Re: SS1 Gigaquad Enhanced log texts mod
6741a1508fc1b
I attached Gigaquad's SS1transl.zip in the post where he linked it first. Hope that helps.
Gigaquad, if you don't want it up there, you can modify the post and remove the attachment.
Re: SS1 Gigaquad Enhanced log texts mod
6741a1508fd2e
Hello.

I downloaded Portable version and I have a problem with true2audio. I enabled the option in the main menu before run SS, but when I listen any log the text doesn't appear. Did I do something wrong? Any idea?

Thanks for the help in advice.

6741a1508fe6cvoodoo47

Re: SS1 Gigaquad Enhanced log texts mod
6741a1508febe
make sure you have text+audio enabled in the game options.
Re: SS1 Gigaquad Enhanced log texts mod
6741a1508ffc0
I checked the options in the game menu and I enabled the text. Now it works perfectly.

Thanks voodoo47 for helping ;). And thanks to all the people who worked in this portable version.

6741a1509005aBisho736

Re: SS1 Gigaquad Enhanced log texts mod
6741a15090113
Just confirmed that this mod works exactly the same way with the Night Dive SS:EE release.

6741a150901b5voodoo47

Re: SS1 Gigaquad Enhanced log texts mod
6741a1509020d
repacked to suit the new mod loader in SSEESP, see the first post.

6741a150902b2voodoo47

Re: SS1 Gigaquad Enhanced log texts mod
6741a15090305
updated the SSEESP version to work with the latest (2018-08-16) build.
Re: SS1 Gigaquad Enhanced log texts mod
6741a150906ca
updated the SSEESP version to work with the latest (2018-08-16) build.

Is the SSEESP you're referring to the Shockolate source port by Interrupt, or the one being made by Nightdive? I'd assume that latter, only I wasn't aware it was released yet?

I'm a DRM hater, so my System shock is from GOG, not Steam, so I can't get any betas released on Steam  :rolleyes: Oh well, I don't mind the wait, no doubt it will be great when it's finished, though I don't see why the text fixes weren't included in the source port, as I can't see anyone preferring to use the inaccurate text over the fixed version.




Edit: Can someone with the official source port please post some screenshots and information about it? It would be interesting to get an idea of the improvements the source port will be bringing to us.
« Last Edit: 17. August 2018, 15:55:32 by JDoran »

6741a150907f7voodoo47

Re: SS1 Gigaquad Enhanced log texts mod
6741a15090855
yes, it's the official source port by NDS, available for all that have the game on steam (you need to use a password to opt into the beta, but it has been posted on their kickstarter page so if you can open that, you can use it, or so I would assume).

steam doesn't automatically equal drm, it can be used just as a content delivery system, and that is indeed the case here.

the source port highlights:
-modern os compatibility
-modern resolutions support
-opengl/d3d support
-reworked/configurable controls
-native mod/FM support

integrating the log text mod would probably not be a great idea - potentially copyright infringing, and some people may dislike it, as odd as it sounds.
Re: SS1 Gigaquad Enhanced log texts mod
6741a150909c8
Oh, I know that Steam isn't DRM for many games, or even DRM in the most evil sense (like when DRM on an old game won't work on a new OS, or worse, when it causes the new OS to crash, for example), but I always buy GOG rather than any other supplier on principle.

Does this new source port look hardware rendered, or is it still visibly software rendered?

I suppose you're right about the text mod, leaving it out does avoid any copyright problems, and some people might want the game to be the 'OG' (original) experience. As long as it's easy for a novice to add the mod themselves if they want to, then it's all OK.

Your name:
This box must be left blank:

Name the AI that appears in both System Shock games:
4 Guests are here.
I could be a spy. No one would expect shit since I'm a duck.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741a1509122a