You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Wrong. The industry standard example I gave would be slower because of the intitial onHold delay, and then the subsequent required actions.
They both suck.
Also, and here's the big one for LG games: radial menu overrides mouse/analog control for the selection, so you lose the ability to look and do just about everything else whilst selecting, even if real time.
Some suck less than others. Mapping complex controls onto a handheld controller is always going to be an exercise in compromise."
Of course, keyboard shortcuts are the best, since they give instant access
I'll repeat this to end it now:
Not if they start putting more actual damn buttons on them instead of fucking social media share buttons and such.
As long as JosiahJack can keep working on his reconstruction, I don't care. The chance of actually remaking System Shock for consoles of all things while being faithful to the original are next to nil, so I don't bother.
That's my point. They say that they don't have the resources (and skill, I dare to add) to make a System Shock 3; a game that would would have to meet So how could they expect to make a System Shock remake that consoleros consider worth buying? What gain is there compared to the enchanced edition with its mouselook and easier controls?---Terri and Eric Brosius seem to be on board as well:https://twitter.com/Dandastur/status/664247423997493248
Those are just some of the basic controls I'd expect in a "thinking person's shooter" like System Shock. Note that despite compacting a lot of things (item, hardware, weapon usage), I've still got 17 commands.
Those are just some of the basic controls I'd expect in a "thinking person's shooter" like System Shock. Note that despite compacting a lot of things (item, hardware, weapon usage), I've still got 17 commands. Yes, I've also made the list a little longer by including some features from SS2 (mostly leaning and sneaking.)Oh, also note that if I were using a cycling list instead of radial menus, I'd need both "select next X" and "use selected X" for weapons/items/hardware, bringing the total up to 20.
Not to mention all the psi commands.
SS2 didn't look bad because the artists weren't skilled or didn't take enough time to make the resources as much as it looked bad because the technology they were using was dated even when it was released.