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Hmm, guess I was wrong. What I meant by that was that the fan missions didn't seem to know to use the modified strings that went with Pop's D&E for the psi powers, even though the mod works fine in the original game. A similar thing happened when I tried to run Crion's mod, in that the fan mission played as if it were using the original shock.gam instead of the modified one, even though the original game could run the mod fine. I checked the files for this mission and it doesn't do anything to the gamesys at all, so I don't know what's causing it to neglect the mods. Regardless of which mod I try to use, Ponterbee runs using the game's original shock.gam for some reason. Might this have something to do with the install.cfg?
Its funny when go in that room full of rubber ducks.
Thank you, I'm glad that you like it I'm currently working on an update for Ponterbee Station
That's why we use the mod manager.It handles all the backing up and restoring of the original files and the installation of modifications and fan missions.