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Topic: SS2 Christine FM1: Ponterbee Station V5
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6742051cd8f04Valorin

Re: SS2 Christine FM1: Ponterbee Station V3
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Never expected to find such a great FM. I'm looking forward to play the rest of the campaign!

6742051cd9077Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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I got a question.

I know this is a bit of spoiler but does anyone know the two codes for these two doors on Ops deck?  One's located near the room with explosive barrels and the other's located in the C-shaped corridor.  Both are guarded by cyborg assassins.  I've looked everywhere for any indication of a code but haven't found a log or a note or whatever that tells me the code.  I'm really curious to know what's in those rooms =Z
Re: SS2 Christine FM1: Ponterbee Station V3
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I saw your question, I just don't know the answer. But I just remembered that someone posted a walkthrough of Ponterbee and Nightwalker only a few days ago. Go to the top of this thread and click the °Ponterbee tag.

6742051cd9373Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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I'll try and take some screenshots and post them on that topic then with the question.  I really don't know for sure if there were even any codes made for those doors =Z
Re: SS2 Christine FM1: Ponterbee Station V3
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So it's not mentioned in the Ponterbee walkthrough then?

6742051cd96b1Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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So it's not mentioned in the Ponterbee walkthrough then?

Aye..
Re: SS2 Christine FM1: Ponterbee Station V3
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Wow. Really good but earth level at the beginning do not match to the further atmoshpere.
Some acting in dialogs momentally need some upgrades and quality too but gameplay is really atmospheric.
Shy there is no map. It's very nice to back in ss2 gamplay in new levels. I have beaten SS2 3 times and do need something new.

6742051cd9943ZylonBane

Re: SS2 Christine FM1: Ponterbee Station V3
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Only three times? Pffft, newb.

6742051cd9e0bEnchantermon

Re: SS2 Christine FM1: Ponterbee Station V3
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Some acting in dialogs momentally need some upgrades and quality too
Willing voice actors aren't exactly abundant in the community and acting isn't easy for amateurs, especially those for whom English is not their native language. Even I, a native speaker, cringe when I hear my own logs in UNN Nightwalker. But the effort was made, and I think that's pretty admirable.

6742051cd9f27Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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Sometimes it's not so much a shortage of willing voice actors more than it is a preference for just people you're comfortable with working with. 

And I'm pretty sure everyone hates the sound of their own voice (except narcisstic people of course)
Re: SS2 Christine FM1: Ponterbee Station V3
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Yeah now i understand everybody have their own mics. Anyway in further part acting become better and better. Amto and gameplay design too. 

6742051cda29aFironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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Yeah now i understand everybody have their own mics. Anyway in further part acting become better and better. Amto and gameplay design too.

Practically everything about the fan mission is top-notch.  The voice acting grew on me because I found it to be a tad bit more realistic.  I don't mean in terms of emotional input but on the fact that not everyone on Earth is going to have a generic accent and perfect usage of the English language.  Some logs however did the job pretty well at stating the urgency of a situation or annoyance at an inconvienance. 

What's best is that they gradually got better in the following FMs, so kudos to the voice actors and actresses -w-
Re: SS2 Christine FM1: Ponterbee Station V3
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I meean more emotional acting - the accent is nice. Further is better how i said.
I dont know why but i not see messages only hear voices and see text from original SS2 btw...

6742051cda5f1Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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I meean more emotional acting - the accent is nice. Further is better how i said.
I dont know why but i not see messages only hear voices and see text from original SS2 btw...

Did you use mod manager?  It probably didn't replace certain files with the replacement files that contain audio logs and such for the FM.
Re: SS2 Christine FM1: Ponterbee Station V3
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Yeah i always using mod manager. :D
I try to reload files again.
Btw i am on hydrophonics - where is card to sector D ? i'm going around and around and cant found it XD

6742051cda880Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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There are two places I know of where keycards (it's been a while).  One of them is in this one room right across from the Hydro D entrance.  The other is in Hydroponics A lying around on a dead body somewhere.

6742051cdab0bFironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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Wow. Really good but earth level at the beginning do not match to the further atmoshpere.

You're kidding right?  The Earth level was incredible.  =Z

6742051cdac4dFironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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Now that I think about it, what did Versions 1 and 2 lack that Version 3 has?

To be more specific, was there anything that was completely lacking (aside from multiplayer obviously) or looked much different in past versions compared to what I saw in Version 3 of the FM?

6742051cdaf67unn_atropos

Re: SS2 Christine FM1: Ponterbee Station V3
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You can read about the versions here http://www.ttlg.com/forums/showthread.php?t=103618 and here http://www.ttlg.com/forums/showthread.php?t=123575. Seems like the exapanded earth level was an achievement of version 3, maybe this is also connected to multiplayer...

6742051cdb0a6Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
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Ah I see.  Version 2 made the main mission bigger by adding the Mall and the Colony and it also balanced the game (particularly for psi users by adding more psi hypos).

Version 3 introduced a much bigger Earth level, multiplayer, and new AI for NPCs like those citizens in the Earth level. 

That's pretty significant.  I wish I could download Versions 1 and 2 somehow to see a more visual example of the differences.  I dunno, sometimes I just like to see what things looked like back then -w-;

6742051cdb289gnartsch

Re: SS2 Christine FM1: Ponterbee Station V3
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I think I need a hint on this mission:
As it seems now, I need to disable the forcefield for the shuttle.
Some mail said, that there should be 2 buttons to be pushed.
I found one on the Recreation Deck, pretty much opposite the the Elevator to Eng/Med/Hydro.
At least I *think* that this is one of them, becasue I found no other use for it.
But where is the other one ?
I am playing this mission now for 11.5 hours already and I should be close to the end.
As far as I can say I have done everything one could possibly do.
This is really a big and well done mission !

6742051cdb47cgnartsch

Re: SS2 Christine FM1: Ponterbee Station V3
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Thanks !
Somehow I managed to ignore the middle level in the Bay area.
The walkthrough helped a lot.

6742051cdb5d9M-22 AR

Re: SS2 Christine FM1: Ponterbee Station V3
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An enjoyable mod. It was really more like a remake, though: the usual med/sci, hydro, ops decks. Hydro D even sharing that creepy hatchery buzz of its Von Braun counterpart.

The level design was great; it seemed the original SS2 levels (in particular, the city map) were expanded. I also liked how most of the decks were unified without any seperating bulkheads and their loading times; it was just more convenient. I loved the mall, med/sci, command, hydro, the shuttle bay and Jetaita Colony.

The items were really just thrown at the player; something that irked me. Though, I suppose that was because it was supposed to be much shorter than the VB campaign.

So yeah, not bad, worth playing.

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