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The items were really just thrown at the player; something that irked me. Though, I suppose that was because it was supposed to be much shorter than the VB campaign.
Would you care to explain a little more thoroughly?
You could tell whether you have already searched a room when you find a corpse that didn't have half a dozen cyber modules on it.
THe player never recieves cyber modules from any third party (like Polito or Wieber) so you find them much more frequently in the field. I'd say, given the length of the mission, there's just the right amount for balance.I think where things get easy is just in terms of item acquistion and how early you can get ahold of the Recycler.
All I can answer to that is: Make an FM.
The fact that all the decks were unlocked from the beginning was also a noticable flaw. In SS2, the decks were unlocked one at a time; they were actually really game levels. Think about this sort of thing in other games eg GTA, LoZ. It rewards the player with exploration material for level completion. It gives them something else to work toward. It also makes the entirety of the game more "colourful" (if you know what I mean).
I also found myself picking up keycards for doors I hadn't even tried yet. It was sort of confusing; I still had a lot of the section to explore. In the early parts of A Link to the Past, the player often finds rocks which seem to block passageways, they then continue to the destination but they keep these locked areas in their mind. When the player is finally rewarded with the power glove, a tool which can be used to lift these obstructive rocks, the player is rewarded with being able to explore what was previously blocked and have their curiosity satisfied. This is good gameplay. My suggestion would probably be to make these locked doors less out of the way and with something to tempt the player to try them on their way.
I love it too. Previously i even cant imagine how professional could be mod for ss2 created by fans. You all got my word this is very seriously done. Its like SS2 but level up.
Second thing - there is no map.
Im stuck on level 6. Can someone tell me where is place to send message to UNN ship ? I cant back in elevator without doing this.