6741b85fd9ca2

6741b85fdaf9b
7 Guests are here.
 

Topic: SS2 Christine FM1: Ponterbee Station V5 Read 355170 times  

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdb6c0
This FM is only compatible with the official English or German SS2 releases. It includes new texts and audio that haven't been translated to Polish and will likely clash with your translation mod. I would suggest a re-installation of the game in English as well.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdb808
I found another solution.

I just renamed the file in folder - patch, called "strings.crf" to "stringsold.crf" and works fine !
No bugs with messages i think now is all ok
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdb915
Hehe. i'm totally stuck. Have no cards of diego and no cards for engine. Have all 3 codes for enginerring level but i have no clue to get into those computers. I'm stuck. This is really funny

6741b85fdbc2aFironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdbc81
Hehe. i'm totally stuck. Have no cards of diego and no cards for engine. Have all 3 codes for enginerring level but i have no clue to get into those computers. I'm stuck. This is really funny

You referring to the Engine Core keycard?  You find it in one of the Crew Quarters on Recreation Deck, second floor.  How you access the Crew Quarters is by finding the keycard in the sealed-off area of the Mall.  How you access the sealed-off area of the Mall is by finding the code in the Theatre sector where you find a battery on the second floor of the threatre, charge it up, insert it to gain access to the maintenance tunnels, crawl through those tunnels, and end up in the big open glass room below the platform where a laptop will have the code.  Right-click the laptop to save the code to your notes.  You then use the code to gain access to a small room with a ventilation shaft leading into the sealed-off area.  From there, you go to the Sensual Sim Center area and search a corpse on the dance floor for the Crew Quarters keycard.  Access the Crew Quarters in the first sector of Recreation and head straight into a 2-story tall room and just explore from there.  You'll find the Engine Core keycard sooner or later.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdbd6b
Thanks. It helps me a lot. I get in to the Colony.

6741b85fdbe0eRamirez

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdbe5a
Hi. I have problem with this mod, in first level - Earth. When i walk to the conference room in UNN base, nothing happens. I don't know why next level won't load. Someone got any idea, what to do?

6741b85fdc079Fironkkuify

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc0ce
Hi. I have problem with this mod, in first level - Earth. When i walk to the conference room in UNN base, nothing happens. I don't know why next level won't load. Someone got any idea, what to do?

It may have something to do with cutscenes.  A friend of mine had a similar problem so he tried something.  Although there are probably better methods, the easiest one is to just find your cutscenes folder and delete all the cutscenes.  That may allow you to progress.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc1bc
Well, simply renaming the folder would have the same effect, if there is one.

6741b85fdc26aRamirez

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc2b5
Before i delete that cutscene, i start the game one more time, to be sure. Then i walk to conference room, and... its loading! :D Maybe its miracle, but mod works fine now. Still thanks for your help guys. :)

6741b85fdc347Valiant

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc392
Christine, you rock! My GF and I have been playing through Ponterbee Station and we both think it's great.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc4e7
My friend and I are just about done our coop run of the main game and will be playing this (great) FM next. I figured out what I did wrong when rebaking ADaoB 0.3.0 (the occasional stubborn door) and applied my corrected routine to rebake the lighting in all of Ponterbee Station's maps.

http://larkss.thisisourcorner.net/files/SS2_Ponterbee_Rebake.7z

2x32bit + Water Lightmaps. Make sure to install FM1 V3 first before dropping these in.
« Last Edit: 18. January 2013, 05:51:02 by LarkSS »
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc5d4
I've attached these as a separate download to the first post for now. Maybe later we can merge them into the FM download. Thanks for your work.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc6bb
I'd say for compatibility it should be left separate. I'm not sure if ddfix can load these lightmaps and those who play 4-player coop will be avoiding the 2.4 patch.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc8be
Has anyone tried this mod in NewDark? When I run the game and go through earth.mis, the psi upgrade unit along with the 64 cyber modules are actually missing... This is the case for me even with a clean installation, SS2Tool V4.7 (default settings), and the original Ponterbee Station V3 files. I have tried reportalizing the map within NewDark's ShockEd to no avail. I am also having trouble finding a version of SS2Tool older than V4.0 for the sake of testing this without NewDark.

It may be worth noting that when running earth.mis within ShockEd's game mode, the psi upgrade unit and cyber modules are there!


Edit: Scratch that. I found out that the DML-based fixes actually break fan missions (which makes sense). You may want to include a note within your SS2Tool topic or a FAQ guide mentioning that the folder "misdml" should be renamed or removed before playing fan missions.
« Last Edit: 18. January 2013, 09:18:09 by LarkSS »
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdc9d4
I haven't played it in NewDark yet. SS2Tool 3.6 is here (last without NewDark).
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdd1a8
Thank you for the link (my forum search skills seem to be slipping). I managed to fix the issue however; see my edit above.

Edit: It also looks like the author of NewDark included a custom fan mission loader (enable it within cam_mod.ini). If you create a folder called "FMs", you can place your FMs in here within sub-folders for the FM manager to load. It seems to automatically disable the DML fixes; very convenient.

Edit2: I apologize for the rapid posts, but this is important for those wishing to play FMs in NewDark. If you are using the FM manager you should also copy this file '.\doc\fm.cfg' and paste it INSIDE of the sub-folder you created for your FM, open it with a text editor, and remove the semi-colon from "fm_no_shock_om_patching". If you are not using the FM manager (applying the 'misdml' fix mentioned above), you can copy/paste "fm_no_shock_om_patching" into '.\cam_mod.ini' for the same effect. This will help ensure that you do not encounter unexplainable bugs.
« Last Edit: 18. January 2013, 10:24:58 by LarkSS »
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdd346
Yeah, FMs should be loaded via the included FM manager "fmsel", forgot about that. In time the Quick Guides will have to be updated and perhaps a small guide written, specifically for FMs.
Perhaps SS2Tool should enable fmsel by default and create the "FM" dir.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdd523
An option to enable fmsel and create the "FMs" directory would be nice. Having the tool also use the current directory by default as the install path (if the SS2 exe is detected) and allowing the tool to skip the install path if only selecting "System Requirements" and "Bug Fixes > Audio Fix" would be even better. :) Keep in mind however that you still must manually copy the "fm.cfg" file into your FM folders as mentioned above to enable per-FM fixes.

By the way, your current build of SS2Tool does not identify 'Shock2.exe' after it has been patched. I'm assuming this is standard behavior for certain operations, but this would make applying the FM-ready option (among similar things) at a later time a bit more difficult.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdd6ae
First two points are noted.
Skipping the install path if only selecting "System Requirements" and "Bug Fixes > Audio Fix" is technically...well not impossible but it would require a major rewrite (install path selection has to be made BEFORE install options as by NSIS usual procedure) mainly though I don't quite see the point. You still need a game anyway and few people will select only these points.

Lastly I would have been very surprised if SS2Tool did not identify "Shock2.exe" anymore, after it has been patched. Because apart from a few path checks (cannot be anywhere under windows or program files folders) it is just a name check and it will gladly accept any empty text file with the name of "shock2.exe". But to be sure I just tested and could get a valid install path on the same folder two times in a row. 
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdd82b
Well to be fair I guess I went through some odd scenarios. For instance my friends had the game but were not interested in investing a lot of time installing every mod I went for, so I packed up my custom setup and sent it to them. I figured I'd save time by pre-patching the game and including SS2Tool if they needed OpenAL (which one of them did), but SS2Tool still asked for the install directory when only asking for the audio fix and it wouldn't accept Shock2.exe unless if he used the stock EXE. This may have been coincidence however since I seemed to get better luck with the directory being accepted if I moved the folder to C:\ or my desktop first. For most people they will be running the tool to patch the game and not just install the dependencies, so essentially it was a if-it-wouldn't-be-difficult-to-implement request; don't worry about it.

By the way, is there a chat channel you guys frequent on? Sometimes I have small questions/topics of interest and I don't like to fill the forum with them necessarily.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdd90d
Follow the big CHAT button in the main menu. Don't expect a lot of action though, it's more of a hangout.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fdda30
Here are some reflection materials I added for the glass doors seen in this FM; essentially a rehash of the existing glass materials bundled with NewDark (see the docs folder). I recommend to use these along with the rest of the included materials, but it's not required.
Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fddb1e
I have added them to the relighted mission files as "SS2_LarkSS_Ponterbee_NewDark-Addons.7z" in the first post.

6741b85fddbbfwinter cat

Re: SS2 Christine FM1: Ponterbee Station V3
6741b85fddc0b
I'm stuck in Hydroponics. Can't find keycard A and D, else the lift is blocked with force field.

Edit: Found it!
« Last Edit: 23. January 2013, 19:19:04 by winter cat »

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
7 Guests are here.
rooms torn asunder
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741b85fe1e20