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You just said you haven't played the game and then went in-depth on the specifics?
I'm all for building out 'rules'. As I said last year, Xcom has shown the way. Iron Man,autosave, save crawl whatever [system] you want as a player. It works, its awesome.
Underworld Ascendant is going to have a freeform save feature
So...I admit I can't believe this thread is still going.If we put in quicksave...there is nothing saying you have to use it. and yes, it will most likely be in the game. People like to play that way. Why would I stop them from that? I have no interest in blocking people's fun. That said, I've not used it my whole gaming life. I save, but I can't think of a game where I even knew what the quicksave key was. I play, I save, I quit. If things happen while playing, I deal with wherever they respawn me, or reload my session. In a game with Iron Man, I usually use that after my first playthrough, like X-com. It does add to the experience, but it would have been a nightmare while learning the game. But we could add a hardcore mode. I'm all for that too. With options. No killing. No magic. whatever. constraints can add fun. We won't protect you from copying your save and moving it or whatever other crazy people think up to save themselves from hardcore mode. I have no interest in engaging in an arms race to make sure people are being honest about their saves. Sure...could we have a database for co-op on our side and whatever...but we haven't even given that any thought. But then comes the other side of that coin, corrupted saves, mismatches...
Save points sound like they will be more conductive of fear, than quicksaves, but in reality they are equally enablers of bad play habits. Wherein a bad player would hammer the quicksave button given the chance, he would still abuse save points by camping and backtracking.
"also, pretty much all games have cheats, which are trivial to find and enable nowadays, so not screwing up your gameplay is user's choice in the end, one way or another. not allowing to save anywhere will change nothing."
"no, as ZB said, the reasons were understood, but we don't like savepoints/limited saving anyway."
Additionally, many games that feature this design intention often don't offer cheats or even disable them for their "hardcore mode" equivalent for that matter.