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Manual saving would be my preference as well - However, I have seen some good arguments for checkpoint saves merely as a tool to build tension and fear.
I'm all for building out 'rules'. As I said last year, Xcom has shown the way. Iron Man,autosave, save crawl whatever [system] you want as a player. It works, its awesome.
Maybe actually try the optional hardcore mode and keep an open mind? If all I get "wrong" in the rest of the mod is light drain values I'd say I've done pretty well.
And if we're estimating value by numbers: all those many other thousands of games over the years with save points didn't have trouble selling millions anyhow.
@LaineyBugsDaddy: I recommend reading the actual thread before jumping to conclusions about the foolishness of the arguments being made. Skipping it myself sometimes but that doesn't make it any less of a bad practice and boils down to arrogant ignorance.
Ah, but I did read the thread, most of which has appeared to be a debate on how to change the save system, rather than first deciding IF we should do so. Personally, I'm in favor of updating the existing system to more modern standards--i. e., eliminate limited save slots and add quicksave key functionality that doesn't require some kind of hack (I think I saw a thread here at some point some years ago where someone tried to make a custom key binding for quick saving in SSP, but I don't recall the results)--but don't change the core of how the save system worked without serious justification beyond "increasing tension." If you have to rely on how the save system works to increase tension, you're doing it wrong. The game's own atmosphere should be sufficient to that task.
That JRPG suspend option is a really cool choice, but I think I like having the option to maintain a save for each floor or level for skipping around if I so choose when I replay the game. Given the amount of debate on this topic perhaps there can be a difficulty option in the menu that allows for a suspend+checkpoint or checkpoints only save system, but let the default be save anywhere?
In my experience it didn't really increase tension, immersion or choice and consequence.
Save-everywhere is for grownups, save points are for children. The end.
[...]didn't I mention this already, btw?
What if they want to have check points forced on them?