You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Your the first person on here who actually has played my FM before 'commenting' on it.
to be fair, I only commented on things that I've encountered while playing.anyway yeah, doing full voiceovers is not that difficult - an AI voice can be computer generated (Minstrel and RttUNN), and there are people with great voices over at TTLG who do Thief FMs (but won't mind being a scientist or a soldier for a change). the audio editing part is slightly tedious, but as long as you know what to do (or someone tells you what you should do, hint hint), it's basically just manual labor (pretty much just adding the start/end beeps and converting to Dark compatible format).as mentioned in the Minstrel fixup summary, no SS2 FM that has emails/logs should go without voiceovers - they add a completely new level of immersion. though this means absolutely no Shodan - as replicating Terri's voice is impossible, and no Shodan is better than bad Shodan.
it's not disrespect or critique, it's how my mind works - you give a thing to a tester and bugfixer, you'll get test reports and bugfix suggestions. we all do what we are meant to do, remember?bit more into the FM;-not needing a gamesys turned out to be a good thing, it means all the dml stub mods work fine out of the box (RealSG yaay).-some objects are shrunk in ridiculous ways.-automatic loading zones are annoying, there is a reason why everyone uses bulkheads with switches.-some eggs glow, but the glow doesn't go away once they are destroyed. the light needs to be set up appropriately for this to work.-the corn field (hundreds of corn objects) is a sureproof way of pissing the engine off, good thing we have NewDark that can handle it without crashing. not extremely important as one won't be running around the field for hours, but still.overall, the FM seems to be picking up pace a bit (and seeing others' reports there is some more interesting stuff to come), and now that I have activated a bunch of mods (SHTUP-ND, RealSG, Fixed objects and obj shrink), I'm quite satisfied with how things look and work. could really use some of that ambiance though.
As far as the newdark, here soon I will paste a screenshot of the editor I use and you can tell me if its newdark
None of this is a criticism.
Completely second everything voodoo47 said. Nothing said towards your FM is meant as criticism. Take it as bug reports by testers.Ok now I've completed your FM after getting past that damn door lol. The combination COMPLETELY threw me. Was totally stuck at that bit. Thanks for the assistance with the code.And for my notes which I took as I played through:First area:* Man that's ALOT of corn lol. I agree that having each on different angles, would help to create a more realistic look for it. If there was a different texture underneath where the corn was (eg a brown dirt texture. That would look far better).* The shuttle take off took me off guard a bit, since it's set to happen once you walk in range of it. If that were done rather by right clicking the shuttle instead, it would work much better.Second area:* Missing a sound brush on the door to the toilet area.* Respawn rate of the hydrids is wayyyyyyyy too high in some spots.* Needs a chemical store room.Core Control:* Missing sound brush in the bit with the exploding door. This makes knowing of the camera behind it quite difficult since you don't hear it. Also don't hear the robot due to it.* Missing sound brush near the machine gun turret (near the cargo bays sign). Makes hearing the turret quite difficult.* Love the credits room.Cyberspace:* This is easily the best bit in it. Everything is great here. WTF is BOGAC? This is one bit where you need audio or text logs to explain things. * Final battle is an absolute pain in the ass. Took me a dozen attempts before I beat it. If that's the way you intended though, then feel free to leave this as is.* Was there supposed to be a cutscene play after you beat SHODAN? For me it just went straight to the main menu which was a MAJOR let down. If there was nothing set to play, please add something in here. Would improve that last bit greatly.None of this is a criticism. Just take it as testers notes/observations.
The version number is displayed in the title bar.Technically it is. Constructive criticism.Also the term is "room brush". There's no such thing as a sound brush.
it's oldDark (of course). completing anything in oldDark is an achievement on its own.anyway, about that game cartridge not having a description - the concrete has been spawned from an incorrect archetype, should be SwineHunter Cart, and not Swine Hunter Cart (yes, the gamesys can be evil like that).
current version is 2.45, actually. anyway, this is how the editor looks like now (and the screenshot is not doing justice to all the new features and improvements). click the screenshot to show the actual window size.
Yeah I'm on 2.44 and that's not even the current version.