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Our goal is to have the gameplay somewhere between System Shock 1 and System Shock 2, with sprinkles of BioShock on top
(bioshock 2 did a HELL of a lot better in that regard than the original)
Edit:Shock Infintie does a hell of a lot better than Vanilla in the choice department since it gives you alliances you can make that have very real consiquences not just on how you personally grow (but are not completely locked into) but also affect how the game plays (mostly depending on enemies you fight, the kind of allies you have, or if you get any pre-researched goodies.)
Then there's the fact Shock Infinite has a sort of modular ending system where you can get a series of ending cenematics that sorta go together if you do everything for the 'golden' ending, along with nonstandard endings depending on if you decide to take different paths.
All without explicitly locking you into any single growth path allowing you to go about tackling the results of your choices as you see fit. I suggest giving Infinite a spin now that it's complete. It has rough edges and one can always find ways to improve.
I've recommended NightDive looks to infinite in the past and do so again, though I would prefer they look at it as 'look what we did when pushing shock2 about as far as the engine will go' than 'this is what we want shock1 to be' because I like shock1's more implant centric approach to upgrades as opposed to stats.
I pointed NIghtDive at it for the endings, the way enviroments can be changed by layer choice (picking which timelines to merge,) cyberspace was challenging fun and the architecture was inventive, and because the shodan/last level is jawdroping in my opinion (shodan was turned into a puzzle boss for one and the sense of scope and scale was made a lot grander for another.) At an absolute minamum go skim a let's play for the highlight reel/look at the interesting bits.
There's another update on Kickstarter
(rich melee attacks and ranged weapons, vending machines, upgrades, and damage types). If there’s enough of a demand, we’ll add a “Classic Mode” to one of the stretch goals that disables all RPG stuff as an option.
So the sprinkles of Bioshock are actually sprinkles of SS2, plus whatever a "rich melee attack" is.
If there’s enough of a demand, we’ll add a “Classic Mode” to one of the stretch goals that disables all RPG stuff as an option.
If the "classic" stretch goal is met we will have a version of BI's 1999 mode that will be SS1 with no game play changes.