6741d5a78e9dd

6741d5a78f964
3 Guests are here.
 

Topic: SSR: System Shock Kickstarter
Page: « 1 2 [3] 4 ... 84 »
Read 189998 times  

6741d5a7902b6ThiefsieFool

6741d5a790316
Works fine on my crappy PC I guess, noting that power stations do recharge.

6741d5a790549Nameless Voice

6741d5a7905a5
I kind of wonder if they're intentionally trying to make people hope the Kickstarter fails?

$1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic crafting/research, RPG leveling with perks/skills, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)

This is System Shock 1.  I don't want to see it developed with RPG elements like crafting, research, RPG levelling, skills, perks, or weapon upgrading.  Why is "make the game less like the original" a stretch goal that people are supposed to want to contribute to?


Also, the higher-tier pledges such as having an enemy or crewmember named after you sound very immersion-breaking.

6741d5a7906c6voodoo47

6741d5a790717
well, it's Kickstarter, you need to throw cool (or "cool") stuff at people so they'll throw money back at you.

I'm fine with this, as long as it's available as an alternate game mode.

6741d5a79086bSynaesthesia

  • Company: Night Dive Studios
6741d5a7908be
Yes, how dare they try to make enough money to finish the game.

6741d5a790946voodoo47

Acknowledged by 2 members: Kolya, Nameless Voice
6741d5a790c62
I'm fine with this, as long as it's available as an alternate game mode.

I doubt they would put all this only in an alternate game mode. I'm also beginning to doubt that "reboot" only means "subtle modifications".

6741d5a790eabThiefsieFool

6741d5a790efa
I'm fine with this, as long as it's available as an alternate game mode.

Me too but I fear they might not want to bother balancing and Q&A-ing both modes once the stretch goal has been hit, especially since it's a reboot now. Not to mention that those features might get some inept influence from Bioshock which was the first to update and streamline them.

We've already got something of that nature and in a place where it doesn't fit at all to boot:
System Shock will have a dramatic and modern take on a musical score. Combining its root sci-fi elements with dynamic acoustic elements à la BioShock, we are striving to set System Shock apart from other more action-based shooters as an atmospheric and dark experience.
6741d5a791185
Wouldn't mind a more fleshed out SS1 at all.

6741d5a791245voodoo47

6741d5a791293
that's exactly why they are calling it a reboot now, because they are not going for subtle modification anymore. it's "whatever we feel like will make it a better game". which may be good.. or not. no way of telling before playing the final product.
6741d5a791488
The demo just crashed on me, shortly after killing the first speaking mutant.
If you read this, Kick: The crashdump is attached.

Until that point it was a nice romp. A bit dark.  8)
6741d5a79174e
that's exactly why they are calling it a reboot now, because they are not going for subtle modification anymore. it's "whatever we feel like will make it a better game". which may be good.. or not. no way of telling before playing the final product.

I think they have the right idea here. The original music for example, obviously it has to be something else entirely that fits the atmosphere better. A lot of things that were done at the time was not done because it was the ultimate choice, but because of budget, because of what was available (tech, people), because of time restraints etc. etc.

6741d5a79183dNameless Voice

6741d5a7918b3
We should probably keep the talk here about the Kickstarter project, and talk about the demo in its own thread.

6741d5a791acfSynaesthesia

  • Company: Night Dive Studios
6741d5a791b22
you missed the point entirely.

I suppose I can jump on the bandwagon and say "It's not Shock! It's some imitation! They want it to fail!" because they plan to add perks to the game that did not, and most likely *could not*, exist in 1994.

I grew up with System Shock. It's the game that got me into PC gaming and the game that inspired me to work in the game industry.  I know the game inside and out. I still play it about once a year, like I do for Deus Ex. This is a fantastic remake that looks almost identical to the original game and has very little significant difference so far. The art style is even being penned by the Robb Waters. How much more respectful can you *actually be* toward the game without literally reinterpreting the designs with no artistic license at all?
6741d5a791c31
I really hope they don't reach the RPG stretch goal. My god what a stupid idea. The simplicity of Shock, was one of it's virtues. Leveling is the wrong kind of complexity. Shock was about how you played, not how you spent points.

6741d5a7920e5Nameless Voice

6741d5a79213c
How much more respectful can you *actually be* toward the game without literally reinterpreting the designs with no artistic license at all?

One of the Kickstarter stretch goals - that is, goals that they plan to implement if they raise enough funding on Kickstarter - is to add RPG elements such as levels, perks, weapon upgrades, and research - a drastic shift in the type of game.

What I'm saying is that people will intentionally not want them to reach that $1.7m stretch goal so that they don't implement these features.
6741d5a792402
What really bugs me out is that the physical copy is too expensive for my taste.
When I throw money at someone before I am even able to see the full product I'm tied to a risk. And now this is accomodated by a pricetag which is over the usual price for a finished product.
Not very appealing to me and now I am thinking about backing it at all.

6741d5a7924e6Synaesthesia

  • Company: Night Dive Studios
6741d5a792541
Knowing how Night Dive handled the original game, *I seriously doubt* that they're going to make the game without a "classic mode" if they get that much funding. I also seriously doubt that people are going to be so butthurt over new features that they'd say "fuck it, I won't fund this."

SS1 is still my favorite game, and I dropped $150 on the Kickstarter. I'd drop $1,000 if I didn't have other things to pay for right now.

6741d5a792806ThiefsieFool

6741d5a79285b
they plan to add perks to the game that did not, and most likely *could not*, exist in 1994.
https://en.wikipedia.org/wiki/Ultima_Underworld:_The_Stygian_Abyss

6741d5a792b1dSynaesthesia

  • Company: Night Dive Studios
6741d5a792b7d
Neat. I never got around to playing the Ultima games.

6741d5a792e3aZylonBane

6741d5a792e8e
Also, the higher-tier pledges such as having an enemy or crewmember named after you sound very immersion-breaking.
Ahem.
Acknowledged by: Learonys

6741d5a792f4aNameless Voice

6741d5a792f9b
Fair enough.

I think they only used his face, though?

To be honest, I was more worried about seeing some character named XxXSomeMemeXxX.

6741d5a793057ThiefsieFool

6741d5a7930b7
some character named XxXSomeMemeXxX.

Or rather, roughly 200 of them. There's no real limit on how much backer content can go into the game, not that I've seen.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
3 Guests are here.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741d5a794131