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To quote myself.
I don't generally fret about genres, but I'd say SS2 has a fair share of traditional RPG elements.But pretending that character stats are all that different from weapon loadout is a bit silly.
The fuck are you talking about?
No, it isn't. SS2 has zero player agency, we talked about this before. If stats and skills made a game into an RPG, there wouldn't be any other genres left. To quote Chris Avellone:Or myself:
Scroll up noob. Give a guy some time to edit his post. Geez :p.
So Avellone's argument suggests that Bioshock, given its ending, is better at being an RPG than SS2, what a terrifying conclusion.
To quote myself. For all the things I said SS1 lacked, SS2 has. To be more accurate, SS2 and Fallout have skills and stats that you improve via points of one kind or another.
My edit was like 60 seconds after posting the original single sentence line of that post, your reply was nearly straight after I posted the original.
No, he stated that System Shock 2 lacks an essential RPG element. He didn't mention BS. WTF are you talking about?!
What I want to know is why he (Avellone) is popping up on every damn Kickstarter these days.
But pretending that character stats are all that different from weapon loadout is a bit silly.
Of course it's different. Weapon loadout can be changed at any time. Character stats are permanent decisions.SS2 has experience points. It has upgradable character stats. Nearly everything your character can do is influenced by the upgrade choices you've made. Performance of technical tasks is based on character skill, not player skill. The way you play is strongly influenced by the build of your character. It's an RPG.If you're one of those wonks who insists that an RPG must have a branching plot and dialog trees... well, you're wrong. Plain old point-and-click adventure games can have those. What makes an RPG an RPG is the character growth simulation. Everything else is secondary.
SS2 doesn't have experience points in the traditional sense, and you get the majority of them through obligatory tasks.
They're points. You're rewarded them for exploration and task performance. You spend them on whatever you want. That's about as traditional as you can get.Are you going to argue now that "real" RPGs must have grinding?
Anyway, I showed the Demo to a friend and his first reply was "This is more Deadspace than anything else", and the sad part is that he actually might be right come to think of it.
I don't know how many RPGs you've played, but in 9 out of 10 - you get experience points for killing mobs. That's not the case here - and they're actually modules, not points, and they're for software and hardware upgrades.