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...they're actually modules, not points, and they're for software and hardware upgrades...
This kickstarter is out of control. All our expectations that 900k was a lofty goal were way off the mark. They'll have it in a week.
What stretch goals do you think they'll reach?
This guy has to be trolling. He has to be. Nobody can be this obtuse unless it's on purpose.
even if things go bad, a "panic mode, can't allow this to fail" is very likely to strike should 900k not be reached a few days before the end,
even if things go bad, a "panic mode, can't allow this to fail" is very likely to strike should 900k not be reached a few days before the end
This is interesting:http://sidekick.epfl.ch/campaign/1314258248-system-shock
I've not played Daikatana so can't speak on that game. Warcraft 3 has RPG elements, but is first and foremost a RTS.If all you did was play as the heroes then sure that'd be a RPG. But you don't, so it's not. And no I'm not talking about MOBA's or however you spell it.
As you mentioned Daikatana - Far Cry 3 has quests, XP and upgradable abiltiies, but it's more a FPS with RPG elements.
Do you read what you post here?The ending was set; your path was set. If, at one point, there was a moment where you could've made one decision that changed the ending, that would've made it a barebones role-playing game, and a good one.This is the one contrivance that you have in Bioshock with the gatherers, one silly decision to change the ending.
Of course it's different. Weapon loadout can be changed at any time. Character stats are permanent decisions.SS2 has experience points. It has upgradable character stats. Nearly everything your character can do is influenced by the upgrade choices you've made. Performance of technical tasks is based on character skill, not player skill. The way you play is strongly influenced by the build of your character. It's an RPG.If you're one of those wonks who insists that an RPG must have a branching plot and dialog trees... well, you're wrong. Plain old point-and-click adventure games can have those. What makes an RPG an RPG is the character growth simulation. Everything else is secondary.